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XCEngine/docs/api/math/sphere/intersects.md
ssdfasd b414bc5326 refactor(docs): Fix broken links across multiple modules
Fixed broken references:
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- rhi/opengl/command-list: Remove broken ClearFlag enum ref
- rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext)
- rhi/device: Fix device-info types reference

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Markdown

# Sphere::Intersects
```cpp
bool Intersects(const Sphere& other) const
```
检测两个球体是否相交。相切(外切或内切)也视为相交。使用平方距离比较避免开平方运算。
**参数:**
- `other` - 另一个球体
**返回:** `bool` - true 表示相交(包括相切)
**线程安全:**
**复杂度:** O(1)
**示例:**
```cpp
#include <XCEngine/Core/Math/Sphere.h>
#include <XCEngine/Core/Math/Vector3.h>
using namespace XCEngine::Math;
Sphere sphere1(Vector3(0.0f, 0.0f, 0.0f), 1.0f);
Sphere sphere2(Vector3(1.5f, 0.0f, 0.0f), 1.0f);
if (sphere1.Intersects(sphere2)) {
}
```
## 相关文档
- [Sphere](sphere.md) - 返回类总览
- [Contains](contains.md) - 点包含检测