Files
XCEngine/docs/api/math/quaternion/magnitude.md
ssdfasd b414bc5326 refactor(docs): Fix broken links across multiple modules
Fixed broken references:
- texture-import-settings: Fix 16 files referencing wrong overview filename
- math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects)
- rhi/opengl/device: Fix 8 cross-references (opengl-* → */**)
- resources/mesh: Fix meshsection and vertexattribute links
- rhi/d3d12/sampler: Fix RHISampler reference path
- math/vector3: Fix projectonplane → project-on-plane
- rhi/opengl/command-list: Remove broken ClearFlag enum ref
- rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext)
- rhi/device: Fix device-info types reference

All 0 broken references remaining.
2026-03-26 02:41:00 +08:00

554 B

Quaternion::Magnitude

float Magnitude() const;

计算四元数的模长(欧几里得范数)。

返回: 四元数的模长

线程安全:

复杂度: O(1)

示例:

#include <XCEngine/Core/Math/Quaternion.h>

using namespace XCEngine::Math;

Quaternion q = Quaternion::FromAxisAngle(Vector3::Up(), Math::Radians(90.0f));
float mag = q.Magnitude();

相关文档