Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
31 lines
554 B
Markdown
31 lines
554 B
Markdown
# Quaternion::Magnitude
|
|
|
|
```cpp
|
|
float Magnitude() const;
|
|
```
|
|
|
|
计算四元数的模长(欧几里得范数)。
|
|
|
|
**返回:** 四元数的模长
|
|
|
|
**线程安全:** ✅
|
|
|
|
**复杂度:** O(1)
|
|
|
|
**示例:**
|
|
|
|
```cpp
|
|
#include <XCEngine/Core/Math/Quaternion.h>
|
|
|
|
using namespace XCEngine::Math;
|
|
|
|
Quaternion q = Quaternion::FromAxisAngle(Vector3::Up(), Math::Radians(90.0f));
|
|
float mag = q.Magnitude();
|
|
```
|
|
|
|
## 相关文档
|
|
|
|
- [Quaternion](quaternion.md) - 返回类总览
|
|
- [Normalized](normalized.md) - 返回归一化四元数
|
|
- [Dot](dot.md) - 点积
|