Files
XCEngine/docs/api/math/quaternion/look-rotation.md
ssdfasd b414bc5326 refactor(docs): Fix broken links across multiple modules
Fixed broken references:
- texture-import-settings: Fix 16 files referencing wrong overview filename
- math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects)
- rhi/opengl/device: Fix 8 cross-references (opengl-* → */**)
- resources/mesh: Fix meshsection and vertexattribute links
- rhi/d3d12/sampler: Fix RHISampler reference path
- math/vector3: Fix projectonplane → project-on-plane
- rhi/opengl/command-list: Remove broken ClearFlag enum ref
- rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext)
- rhi/device: Fix device-info types reference

All 0 broken references remaining.
2026-03-26 02:41:00 +08:00

34 lines
732 B
Markdown

# Quaternion::LookRotation
```cpp
static Quaternion LookRotation(const Vector3& forward, const Vector3& up = Vector3::Up());
```
创建使 forward 方向朝向目标的旋转四元数。
**参数:**
- `forward` - 前向方向(会被归一化)
- `up` - 向上方向,默认为 Y 轴正方向
**返回:** 使 forward 朝向目标的旋转四元数
**线程安全:**
**复杂度:** O(1)
**示例:**
```cpp
#include <XCEngine/Core/Math/Quaternion.h>
#include <XCEngine/Core/Math/Vector3.h>
using namespace XCEngine::Math;
Quaternion q = Quaternion::LookRotation(Vector3(1, 0, 0));
```
## 相关文档
- [Quaternion](quaternion.md) - 返回类总览
- [FromAxisAngle](from-axis-angle.md) - 从轴角创建