Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
538 B
538 B
Matrix4x4::Transpose
Matrix4x4 Transpose() const
返回矩阵的转置。转置操作将矩阵的行和列互换。
参数: (无)
返回: 转置后的矩阵
线程安全: ✅
复杂度: O(n²) - O(16)
示例:
#include "XCEngine/Core/Math/Matrix4.h"
using namespace XCEngine::Math;
Matrix4 m = Matrix4::Identity();
Matrix4 t = m.Transpose();
// 转置后仍为单位矩阵