Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
32 lines
538 B
Markdown
32 lines
538 B
Markdown
# Matrix4x4::Transpose
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```cpp
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Matrix4x4 Transpose() const
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```
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返回矩阵的转置。转置操作将矩阵的行和列互换。
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**参数:** (无)
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**返回:** 转置后的矩阵
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**线程安全:** ✅
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**复杂度:** O(n²) - O(16)
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**示例:**
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```cpp
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#include "XCEngine/Core/Math/Matrix4.h"
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using namespace XCEngine::Math;
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Matrix4 m = Matrix4::Identity();
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Matrix4 t = m.Transpose();
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// 转置后仍为单位矩阵
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```
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## 相关文档
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- [Matrix4](matrix4.md) - 返回类总览
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- [Inverse](inverse.md) - 矩阵求逆 |