Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
816 B
816 B
Matrix4x4::GetTranslation
Vector3 GetTranslation() const
从变换矩阵中提取平移分量。读取矩阵的最后一列前三个元素。
参数: (无)
返回: 平移向量
线程安全: ✅
复杂度: O(1)
示例:
#include "XCEngine/Core/Math/Matrix4.h"
#include "XCEngine/Core/Math/Vector3.h"
using namespace XCEngine::Math;
Matrix4 transform = Matrix4::TRS(
Vector3(5.0f, 3.0f, 2.0f),
Quaternion::Identity(),
Vector3(1.0f, 1.0f, 1.0f)
);
Vector3 translation = transform.GetTranslation();
// translation = (5.0f, 3.0f, 2.0f)
相关文档
- Matrix4 - 返回类总览
- GetRotation - 获取旋转分量
- GetScale - 获取缩放分量
- Decompose - 分解矩阵