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XCEngine/docs/api/math/matrix4/get-translation.md
ssdfasd b414bc5326 refactor(docs): Fix broken links across multiple modules
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2026-03-26 02:41:00 +08:00

816 B

Matrix4x4::GetTranslation

Vector3 GetTranslation() const

从变换矩阵中提取平移分量。读取矩阵的最后一列前三个元素。

参数: (无)

返回: 平移向量

线程安全:

复杂度: O(1)

示例:

#include "XCEngine/Core/Math/Matrix4.h"
#include "XCEngine/Core/Math/Vector3.h"

using namespace XCEngine::Math;

Matrix4 transform = Matrix4::TRS(
    Vector3(5.0f, 3.0f, 2.0f),
    Quaternion::Identity(),
    Vector3(1.0f, 1.0f, 1.0f)
);

Vector3 translation = transform.GetTranslation();
// translation = (5.0f, 3.0f, 2.0f)

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