Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
929 B
929 B
Matrix4x4::GetRotation
Quaternion GetRotation() const
从变换矩阵中提取旋转分量。将矩阵转换为对应的四元数表示。
参数: (无)
返回: 旋转四元数
线程安全: ✅
复杂度: O(1)
示例:
#include "XCEngine/Core/Math/Matrix4.h"
#include "XCEngine/Core/Math/Quaternion.h"
using namespace XCEngine::Math;
Quaternion expected = Quaternion::FromEuler(0.0f, 90.0f, 0.0f);
Matrix4 transform = Matrix4::TRS(
Vector3(0.0f, 0.0f, 0.0f),
expected,
Vector3(1.0f, 1.0f, 1.0f)
);
Quaternion rotation = transform.GetRotation();
// rotation 表示相同的旋转
相关文档
- Matrix4 - 返回类总览
- Quaternion - 四元数类
- GetTranslation - 获取平移分量
- GetScale - 获取缩放分量
- Decompose - 分解矩阵