Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
40 lines
816 B
Markdown
40 lines
816 B
Markdown
# Matrix4x4::GetTranslation
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```cpp
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Vector3 GetTranslation() const
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```
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从变换矩阵中提取平移分量。读取矩阵的最后一列前三个元素。
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**参数:** (无)
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**返回:** 平移向量
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**线程安全:** ✅
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**复杂度:** O(1)
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**示例:**
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```cpp
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#include "XCEngine/Core/Math/Matrix4.h"
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#include "XCEngine/Core/Math/Vector3.h"
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using namespace XCEngine::Math;
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Matrix4 transform = Matrix4::TRS(
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Vector3(5.0f, 3.0f, 2.0f),
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Quaternion::Identity(),
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Vector3(1.0f, 1.0f, 1.0f)
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);
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Vector3 translation = transform.GetTranslation();
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// translation = (5.0f, 3.0f, 2.0f)
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```
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## 相关文档
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- [Matrix4](matrix4.md) - 返回类总览
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- [GetRotation](get-rotation.md) - 获取旋转分量
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- [GetScale](get-scale.md) - 获取缩放分量
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- [Decompose](decompose.md) - 分解矩阵 |