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XCEngine/docs/api/math/box/intersects.md
ssdfasd b414bc5326 refactor(docs): Fix broken links across multiple modules
Fixed broken references:
- texture-import-settings: Fix 16 files referencing wrong overview filename
- math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects)
- rhi/opengl/device: Fix 8 cross-references (opengl-* → */**)
- resources/mesh: Fix meshsection and vertexattribute links
- rhi/d3d12/sampler: Fix RHISampler reference path
- math/vector3: Fix projectonplane → project-on-plane
- rhi/opengl/command-list: Remove broken ClearFlag enum ref
- rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext)
- rhi/device: Fix device-info types reference

All 0 broken references remaining.
2026-03-26 02:41:00 +08:00

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Box::Intersects (Sphere)

bool Intersects(const Sphere& sphere) const

检测盒体是否与球体相交。该方法使用 transform 矩阵将球体中心转换到盒体局部空间进行检测,支持 OBB 语义。

参数:

  • sphere - 要检测的球体

返回: bool - 相交返回 true否则返回 false

线程安全:

复杂度: O(1)

示例:

#include <XCEngine/Core/Math/Box.h>
#include <XCEngine/Core/Math/Sphere.h>

using namespace XCEngine::Math;

Box box(Vector3(0.0f, 0.0f, 0.0f), Vector3(1.0f, 1.0f, 1.0f));
Sphere sphere(Vector3(2.0f, 0.0f, 0.0f), 1.0f);
if (box.Intersects(sphere)) {
    // 盒体与球体相交
}

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