Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
760 B
760 B
Box::Intersects (Sphere)
bool Intersects(const Sphere& sphere) const
检测盒体是否与球体相交。该方法使用 transform 矩阵将球体中心转换到盒体局部空间进行检测,支持 OBB 语义。
参数:
sphere- 要检测的球体
返回: bool - 相交返回 true,否则返回 false
线程安全: ✅
复杂度: O(1)
示例:
#include <XCEngine/Core/Math/Box.h>
#include <XCEngine/Core/Math/Sphere.h>
using namespace XCEngine::Math;
Box box(Vector3(0.0f, 0.0f, 0.0f), Vector3(1.0f, 1.0f, 1.0f));
Sphere sphere(Vector3(2.0f, 0.0f, 0.0f), 1.0f);
if (box.Intersects(sphere)) {
// 盒体与球体相交
}
相关文档
- Box 类总览 - 返回类总览