63 lines
1.3 KiB
Markdown
63 lines
1.3 KiB
Markdown
# OpenGLDepthStencilView::Initialize
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初始化深度模板视图。
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## 重载 1
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```cpp
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bool Initialize(unsigned int texture, const OpenGLDepthStencilViewDesc& desc);
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```
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使用描述结构体初始化深度模板视图,将指定的 OpenGL 纹理创建为深度模板帧缓冲对象。
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**参数:**
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- `texture` - OpenGL 纹理 ID
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- `desc` - 深度模板视图描述结构体
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**返回:** 成功返回 `true`,失败返回 `false`。失败时帧缓冲不会被创建。
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**示例:**
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```cpp
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OpenGLDepthStencilView dsv;
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OpenGLDepthStencilViewDesc desc;
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desc.type = DepthStencilType::Texture2D;
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desc.mipLevel = 0;
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desc.baseArraySlice = 0;
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desc.arraySize = 1;
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dsv.Initialize(textureID, desc);
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```
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## 重载 2
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```cpp
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bool Initialize(unsigned int texture, int mipLevel = 0);
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```
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使用简单参数初始化深度模板视图。
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**参数:**
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- `texture` - OpenGL 纹理 ID
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- `mipLevel` - mipmap 级别(默认为 0)
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**返回:** 成功返回 true,失败返回 false
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**示例:**
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```cpp
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// 使用描述结构体初始化
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OpenGLDepthStencilViewDesc desc;
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desc.type = DepthStencilType::Texture2D;
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desc.mipLevel = 0;
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desc.baseArraySlice = 0;
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desc.arraySize = 1;
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dsv.Initialize(textureID, desc);
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// 使用简单参数初始化
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dsv.Initialize(textureID, 0);
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```
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## 相关文档
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- [OpenGLDepthStencilView 总览](depth-stencil-view.md) - 返回类总览
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