23 lines
464 B
Markdown
23 lines
464 B
Markdown
# OpenGLDepthStencilView::BindFramebuffer
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```cpp
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static void BindFramebuffer(unsigned int framebuffer)
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```
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静态方法,将指定帧缓冲区绑定为当前深度模板帧缓冲区。
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**参数:**
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- `framebuffer` - 帧缓冲区 ID(0 表示解除绑定)
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**返回值:** `void`
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**示例:**
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```cpp
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OpenGLDepthStencilView::BindFramebuffer(dsv.GetFramebuffer());
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```
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## 相关文档
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- [OpenGLDepthStencilView](depth-stencil-view.md) - 返回类总览
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