Files
XCEngine/docs/api/rhi/opengl/depth-stencil-view/bind-framebuffer.md

23 lines
464 B
Markdown
Raw Normal View History

# OpenGLDepthStencilView::BindFramebuffer
```cpp
static void BindFramebuffer(unsigned int framebuffer)
```
静态方法,将指定帧缓冲区绑定为当前深度模板帧缓冲区。
**参数:**
- `framebuffer` - 帧缓冲区 ID0 表示解除绑定)
2026-03-20 02:35:45 +08:00
**返回值:** `void`
**示例:**
```cpp
OpenGLDepthStencilView::BindFramebuffer(dsv.GetFramebuffer());
```
## 相关文档
- [OpenGLDepthStencilView](depth-stencil-view.md) - 返回类总览