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XCEngine/docs/api/resources/mesh/get-name.md

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# Mesh::GetName
```cpp
const Containers::String& GetName() const override;
```
返回网格资源的名称。名称在资源创建时通过 `IResource::Initialize` 方法设置。
**参数:**
**返回:** `const Containers::String&` - 资源名称的引用
**异常:**
**线程安全:**
**复杂度:** O(1)
**示例:**
```cpp
#include "XCEngine/Resources/Mesh.h"
using namespace XCEngine::Resources;
Mesh mesh;
IResource::ConstructParams params;
params.name = "Character_Hero";
params.path = "assets/meshes/hero.mesh";
params.guid = ResourceGUID::Generate(params.path);
mesh.Initialize(params);
const String& name = mesh.GetName();
```
## 相关文档
- [类总览](mesh.md) - 返回类总览