# Mesh::GetName ```cpp const Containers::String& GetName() const override; ``` 返回网格资源的名称。名称在资源创建时通过 `IResource::Initialize` 方法设置。 **参数:** 无 **返回:** `const Containers::String&` - 资源名称的引用 **异常:** 无 **线程安全:** ✅ **复杂度:** O(1) **示例:** ```cpp #include "XCEngine/Resources/Mesh.h" using namespace XCEngine::Resources; Mesh mesh; IResource::ConstructParams params; params.name = "Character_Hero"; params.path = "assets/meshes/hero.mesh"; params.guid = ResourceGUID::Generate(params.path); mesh.Initialize(params); const String& name = mesh.GetName(); ``` ## 相关文档 - [类总览](mesh.md) - 返回类总览