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XCEngine/docs/api/resources/mesh/get-name.md

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Mesh::GetName

const Containers::String& GetName() const override;

返回网格资源的名称。名称在资源创建时通过 IResource::Initialize 方法设置。

参数:

返回: const Containers::String& - 资源名称的引用

异常:

线程安全:

复杂度: O(1)

示例:

#include "XCEngine/Resources/Mesh.h"

using namespace XCEngine::Resources;

Mesh mesh;
IResource::ConstructParams params;
params.name = "Character_Hero";
params.path = "assets/meshes/hero.mesh";
params.guid = ResourceGUID::Generate(params.path);
mesh.Initialize(params);

const String& name = mesh.GetName();

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