Files
XCEngine/tests/Resources/test_shader_loader.cpp
ssdfasd 0345ce50cf refactor(tests): update Resources include paths to new directory structure
- Updated 23 test files in tests/Resources/ to use new include paths:
  - Core/Asset: IResource, ResourceTypes, ResourceHandle, ResourceManager, ResourceCache, AsyncLoader, ResourceDependencyGraph
  - Core/IO: IResourceLoader, ResourceFileSystem, ResourcePackage, ResourcePath, FileArchive
  - Resources subdirs: Texture/*, Shader/*, Mesh/*, Material/*, AudioClip/*
2026-03-24 15:02:59 +08:00

39 lines
1.0 KiB
C++

#include <gtest/gtest.h>
#include <XCEngine/Resources/Shader/ShaderLoader.h>
#include <XCEngine/Core/Asset/ResourceTypes.h>
#include <XCEngine/Core/Containers/Array.h>
using namespace XCEngine::Resources;
using namespace XCEngine::Containers;
namespace {
TEST(ShaderLoader, GetResourceType) {
ShaderLoader loader;
EXPECT_EQ(loader.GetResourceType(), ResourceType::Shader);
}
TEST(ShaderLoader, GetSupportedExtensions) {
ShaderLoader loader;
auto extensions = loader.GetSupportedExtensions();
EXPECT_GE(extensions.Size(), 1u);
}
TEST(ShaderLoader, CanLoad) {
ShaderLoader loader;
EXPECT_TRUE(loader.CanLoad("test.vert"));
EXPECT_TRUE(loader.CanLoad("test.frag"));
EXPECT_TRUE(loader.CanLoad("test.glsl"));
EXPECT_TRUE(loader.CanLoad("test.hlsl"));
EXPECT_FALSE(loader.CanLoad("test.txt"));
EXPECT_FALSE(loader.CanLoad("test.png"));
}
TEST(ShaderLoader, LoadInvalidPath) {
ShaderLoader loader;
LoadResult result = loader.Load("invalid/path/shader.glsl");
EXPECT_FALSE(result);
}
} // namespace