2026-03-18 00:09:06 +08:00
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#include <gtest/gtest.h>
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refactor(tests): update Resources include paths to new directory structure
- Updated 23 test files in tests/Resources/ to use new include paths:
- Core/Asset: IResource, ResourceTypes, ResourceHandle, ResourceManager, ResourceCache, AsyncLoader, ResourceDependencyGraph
- Core/IO: IResourceLoader, ResourceFileSystem, ResourcePackage, ResourcePath, FileArchive
- Resources subdirs: Texture/*, Shader/*, Mesh/*, Material/*, AudioClip/*
2026-03-24 15:02:59 +08:00
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#include <XCEngine/Resources/Shader/ShaderLoader.h>
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#include <XCEngine/Core/Asset/ResourceTypes.h>
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#include <XCEngine/Core/Containers/Array.h>
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2026-03-18 00:09:06 +08:00
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using namespace XCEngine::Resources;
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using namespace XCEngine::Containers;
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namespace {
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TEST(ShaderLoader, GetResourceType) {
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ShaderLoader loader;
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EXPECT_EQ(loader.GetResourceType(), ResourceType::Shader);
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}
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TEST(ShaderLoader, GetSupportedExtensions) {
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ShaderLoader loader;
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auto extensions = loader.GetSupportedExtensions();
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EXPECT_GE(extensions.Size(), 1u);
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}
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TEST(ShaderLoader, CanLoad) {
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ShaderLoader loader;
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EXPECT_TRUE(loader.CanLoad("test.vert"));
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EXPECT_TRUE(loader.CanLoad("test.frag"));
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EXPECT_TRUE(loader.CanLoad("test.glsl"));
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EXPECT_TRUE(loader.CanLoad("test.hlsl"));
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EXPECT_FALSE(loader.CanLoad("test.txt"));
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EXPECT_FALSE(loader.CanLoad("test.png"));
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}
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TEST(ShaderLoader, LoadInvalidPath) {
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ShaderLoader loader;
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LoadResult result = loader.Load("invalid/path/shader.glsl");
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EXPECT_FALSE(result);
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}
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} // namespace
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