Commit Graph

103 Commits

Author SHA1 Message Date
c318f34f07 rendering: thread global shader keywords into builtin variants 2026-04-06 20:30:25 +08:00
7acc397714 rendering: formalize legacy shader pass fallback 2026-04-06 18:24:10 +08:00
2ec24666c0 Add final color scene integration coverage 2026-04-06 16:31:54 +08:00
33bb84f650 Lower final color into final output stage 2026-04-06 16:15:19 +08:00
6645d507d0 Formalize final color policy resolution 2026-04-06 15:55:50 +08:00
b6132aec4d Formalize camera post-process descriptors 2026-04-06 14:56:43 +08:00
3a64c325bf Support camera-config color-scale pass stacks 2026-04-06 14:37:54 +08:00
d51d8ca095 Add camera-config post-process integration test 2026-04-06 14:26:50 +08:00
ff49120ffe Wire camera-config post-process requests 2026-04-06 14:14:11 +08:00
6a1ed4be68 Formalize chained fullscreen post-process execution 2026-04-06 13:58:17 +08:00
2b70a2e309 Add rendering post-process scene integration test 2026-04-06 13:30:53 +08:00
31d14abece Formalize camera post-process frame contract 2026-04-06 03:55:06 +08:00
dc17685099 Restore panoramic skybox path for skybox integration 2026-04-06 02:42:08 +08:00
ae4c06d7b6 Use provided sky panorama for skybox integration 2026-04-06 01:43:46 +08:00
f014ae6e6f Formalize cubemap skybox pipeline across backends 2026-04-06 01:37:04 +08:00
66a6818b89 Formalize material-driven panoramic skybox path 2026-04-06 00:39:08 +08:00
8151be0f45 Add procedural skybox scene coverage 2026-04-05 23:44:32 +08:00
be2013f3c4 Split builtin forward scene into opaque and transparent passes 2026-04-05 23:00:33 +08:00
58f97c416b Formalize camera frame composition stages 2026-04-05 22:43:48 +08:00
1908e81e5c Group rendering material helpers 2026-04-05 22:14:17 +08:00
4236427fca Group builtin rendering pass metadata 2026-04-05 22:02:52 +08:00
c79274d6b4 Group rendering extraction files 2026-04-05 21:53:35 +08:00
578f5dd99c Group rendering execution and planning files 2026-04-05 21:33:58 +08:00
05debc0499 Organize rendering frame data and picking headers 2026-04-05 21:23:29 +08:00
b693c079da Remove visible render object compatibility header 2026-04-05 20:10:34 +08:00
3dd8867a17 Split builtin pass contract utilities 2026-04-05 19:46:11 +08:00
3c5529c4bc Constrain visible render object compatibility alias 2026-04-05 19:37:20 +08:00
cb40da83ff Replace renderer utility umbrella includes 2026-04-05 19:35:18 +08:00
1de8091b77 Stabilize visible render item sorting 2026-04-05 19:19:47 +08:00
dabd4dd8b2 Formalize object id encoding contract 2026-04-05 19:10:31 +08:00
8ced88e847 Unify object id rendering with render passes 2026-04-05 18:20:19 +08:00
54a699aa26 Add semantic pixel asserts for lighting scenes 2026-04-05 16:46:47 +08:00
712cc79c44 Add spot light rendering integration scene 2026-04-05 16:30:21 +08:00
f03a8f63ec Consume bounded additional lights in forward-lit 2026-04-05 16:15:12 +08:00
18f53bd920 Extract bounded additional scene lights 2026-04-05 15:55:48 +08:00
2c96f0d164 Formalize forward lighting contract 2026-04-05 15:44:37 +08:00
daa54e0230 Add shadow surface reuse coverage for camera renderer 2026-04-05 14:07:13 +08:00
e22d7d7f3d Update camera renderer shadow allocation test expectations 2026-04-05 13:57:17 +08:00
ec96d2c7e5 Normalize builtin forward shader bindings 2026-04-05 13:50:52 +08:00
f407e2d15c Remove legacy object-id and depth-style binding fallbacks 2026-04-05 13:38:50 +08:00
10fda68694 Clean up directional shadow integration test debug scaffolding 2026-04-05 13:32:39 +08:00
56f596548d Adjust directional shadow scene cube to sit on ground 2026-04-05 12:55:19 +08:00
ec97445071 Fix directional shadow alignment across backends 2026-04-05 12:40:34 +08:00
061e74d98f Improve directional shadow integration GT framing 2026-04-05 00:41:52 +08:00
2ddbe24b82 Add directional shadow integration coverage 2026-04-05 00:03:22 +08:00
96a44da2cb Add forward shadow receiving support 2026-04-04 23:01:34 +08:00
353d129613 Enable depth-only shadow pass execution 2026-04-04 20:35:47 +08:00
a548e0d0a9 Add directional shadow request planning 2026-04-04 20:03:23 +08:00
1a236b866d Wire depth and shadow requests through camera renderer 2026-04-04 14:41:01 +08:00
9e8810e593 Add depth-only and shadow-caster pass skeletons 2026-04-04 14:27:44 +08:00