Add final color scene integration coverage
This commit is contained in:
@@ -51,6 +51,7 @@ bool D3D12Shader::Compile(const void* sourceData, size_t sourceSize, const char*
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if (m_error) {
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const char* errorMsg = static_cast<const char*>(m_error->GetBufferPointer());
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OutputDebugStringA(errorMsg);
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fprintf(stderr, "[SHADER ERROR] %s\n", errorMsg);
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}
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return false;
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}
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@@ -180,4 +181,4 @@ ShaderType D3D12Shader::GetType() const {
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}
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} // namespace RHI
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} // namespace XCEngine
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} // namespace XCEngine
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@@ -118,21 +118,33 @@ const char* BuiltinFinalColorPass::GetName() const {
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bool BuiltinFinalColorPass::Execute(const RenderPassContext& context) {
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if (!context.renderContext.IsValid() || context.sourceColorView == nullptr) {
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Debug::Logger::Get().Error(
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Debug::LogCategory::Rendering,
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"BuiltinFinalColorPass requires a valid render context and source color view");
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return false;
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}
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const std::vector<RHI::RHIResourceView*>& colorAttachments = context.surface.GetColorAttachments();
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if (colorAttachments.empty() || colorAttachments[0] == nullptr) {
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Debug::Logger::Get().Error(
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Debug::LogCategory::Rendering,
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"BuiltinFinalColorPass requires a valid destination color attachment");
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return false;
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}
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const Math::RectInt renderArea = context.surface.GetRenderArea();
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if (renderArea.width <= 0 || renderArea.height <= 0) {
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Debug::Logger::Get().Error(
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Debug::LogCategory::Rendering,
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"BuiltinFinalColorPass received an invalid render area");
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return false;
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}
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const RHI::Format renderTargetFormat = colorAttachments[0]->GetFormat();
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if (!EnsureInitialized(context.renderContext, renderTargetFormat)) {
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Debug::Logger::Get().Error(
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Debug::LogCategory::Rendering,
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"BuiltinFinalColorPass failed to initialize GPU resources");
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return false;
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}
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@@ -249,6 +261,9 @@ bool BuiltinFinalColorPass::CreateResources(
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const RenderContext& renderContext,
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RHI::Format renderTargetFormat) {
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if (!renderContext.IsValid()) {
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Debug::Logger::Get().Error(
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Debug::LogCategory::Rendering,
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"BuiltinFinalColorPass received an invalid render context during resource creation");
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return false;
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}
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@@ -323,6 +338,9 @@ bool BuiltinFinalColorPass::CreateResources(
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pipelineLayoutDesc.setLayoutCount = 3;
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m_pipelineLayout = m_device->CreatePipelineLayout(pipelineLayoutDesc);
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if (m_pipelineLayout == nullptr) {
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Debug::Logger::Get().Error(
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Debug::LogCategory::Rendering,
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"BuiltinFinalColorPass failed to create pipeline layout");
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DestroyResources();
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return false;
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}
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@@ -339,6 +357,9 @@ bool BuiltinFinalColorPass::CreateResources(
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samplerDesc.maxLod = 1000.0f;
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m_sampler = m_device->CreateSampler(samplerDesc);
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if (m_sampler == nullptr) {
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Debug::Logger::Get().Error(
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Debug::LogCategory::Rendering,
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"BuiltinFinalColorPass failed to create linear clamp sampler");
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DestroyResources();
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return false;
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}
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@@ -381,6 +402,9 @@ bool BuiltinFinalColorPass::CreateResources(
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RHI::DescriptorHeapType::Sampler,
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true,
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m_samplerSet)) {
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Debug::Logger::Get().Error(
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Debug::LogCategory::Rendering,
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"BuiltinFinalColorPass failed to allocate descriptor sets");
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DestroyResources();
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return false;
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}
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@@ -395,6 +419,9 @@ bool BuiltinFinalColorPass::CreateResources(
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finalColorPass->name,
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m_renderTargetFormat));
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if (m_pipelineState == nullptr || !m_pipelineState->IsValid()) {
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Debug::Logger::Get().Error(
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Debug::LogCategory::Rendering,
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"BuiltinFinalColorPass failed to create a valid graphics pipeline state");
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DestroyResources();
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return false;
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}
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@@ -19,3 +19,4 @@ add_subdirectory(offscreen_scene)
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add_subdirectory(skybox_scene)
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add_subdirectory(post_process_scene)
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add_subdirectory(camera_post_process_scene camera_post_process_scene_builtin)
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add_subdirectory(final_color_scene)
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63
tests/Rendering/integration/final_color_scene/CMakeLists.txt
Normal file
63
tests/Rendering/integration/final_color_scene/CMakeLists.txt
Normal file
@@ -0,0 +1,63 @@
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cmake_minimum_required(VERSION 3.15)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
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project(rendering_integration_final_color_scene)
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set(ENGINE_ROOT_DIR ${CMAKE_SOURCE_DIR}/engine)
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set(PACKAGE_DIR ${CMAKE_SOURCE_DIR}/mvs/OpenGL/package)
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get_filename_component(PROJECT_ROOT_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../../../.. ABSOLUTE)
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find_package(Vulkan QUIET)
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add_executable(rendering_integration_final_color_scene
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main.cpp
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${CMAKE_SOURCE_DIR}/tests/RHI/integration/fixtures/RHIIntegrationFixture.cpp
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${PACKAGE_DIR}/src/glad.c
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)
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target_include_directories(rendering_integration_final_color_scene PRIVATE
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${CMAKE_CURRENT_SOURCE_DIR}
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${CMAKE_SOURCE_DIR}/tests/RHI/integration/fixtures
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${ENGINE_ROOT_DIR}/include
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${PACKAGE_DIR}/include
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${PROJECT_ROOT_DIR}/engine/src
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)
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target_link_libraries(rendering_integration_final_color_scene PRIVATE
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d3d12
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dxgi
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d3dcompiler
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winmm
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opengl32
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XCEngine
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GTest::gtest
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)
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if(TARGET Vulkan::Vulkan)
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target_link_libraries(rendering_integration_final_color_scene PRIVATE Vulkan::Vulkan)
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target_compile_definitions(rendering_integration_final_color_scene PRIVATE XCENGINE_SUPPORT_VULKAN)
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endif()
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target_compile_definitions(rendering_integration_final_color_scene PRIVATE
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UNICODE
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_UNICODE
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XCENGINE_SUPPORT_OPENGL
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XCENGINE_SUPPORT_D3D12
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)
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add_custom_command(TARGET rendering_integration_final_color_scene POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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${CMAKE_SOURCE_DIR}/tests/RHI/integration/compare_ppm.py
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$<TARGET_FILE_DIR:rendering_integration_final_color_scene>/
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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${CMAKE_CURRENT_SOURCE_DIR}/GT.ppm
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$<TARGET_FILE_DIR:rendering_integration_final_color_scene>/GT.ppm
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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${ENGINE_ROOT_DIR}/third_party/renderdoc/renderdoc.dll
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$<TARGET_FILE_DIR:rendering_integration_final_color_scene>/
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)
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include(GoogleTest)
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gtest_discover_tests(rendering_integration_final_color_scene)
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4
tests/Rendering/integration/final_color_scene/GT.ppm
Normal file
4
tests/Rendering/integration/final_color_scene/GT.ppm
Normal file
File diff suppressed because one or more lines are too long
362
tests/Rendering/integration/final_color_scene/main.cpp
Normal file
362
tests/Rendering/integration/final_color_scene/main.cpp
Normal file
@@ -0,0 +1,362 @@
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#include <gtest/gtest.h>
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#include "../RenderingIntegrationMain.h"
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#include <XCEngine/Components/CameraComponent.h>
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#include <XCEngine/Components/GameObject.h>
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#include <XCEngine/Components/MeshFilterComponent.h>
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#include <XCEngine/Components/MeshRendererComponent.h>
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#include <XCEngine/Core/Asset/IResource.h>
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#include <XCEngine/Core/Math/Color.h>
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#include <XCEngine/Core/Math/Vector2.h>
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#include <XCEngine/Core/Math/Vector3.h>
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#include <XCEngine/Core/Math/Vector4.h>
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#include <XCEngine/Rendering/Execution/SceneRenderer.h>
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#include <XCEngine/Rendering/Planning/FinalColorSettings.h>
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#include <XCEngine/Rendering/RenderContext.h>
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#include <XCEngine/Rendering/RenderSurface.h>
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#include <XCEngine/Resources/BuiltinResources.h>
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#include <XCEngine/Resources/Material/Material.h>
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#include <XCEngine/Resources/Mesh/Mesh.h>
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#include <XCEngine/Resources/Shader/Shader.h>
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#include <XCEngine/Resources/Texture/Texture.h>
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#include <XCEngine/RHI/RHITexture.h>
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#include <XCEngine/Scene/Scene.h>
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#include "../../../RHI/integration/fixtures/RHIIntegrationFixture.h"
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#include <memory>
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#include <vector>
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using namespace XCEngine::Components;
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using namespace XCEngine::Math;
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using namespace XCEngine::Rendering;
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using namespace XCEngine::Resources;
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using namespace XCEngine::RHI;
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using namespace XCEngine::RHI::Integration;
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namespace {
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constexpr const char* kD3D12Screenshot = "final_color_scene_d3d12.ppm";
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constexpr const char* kOpenGLScreenshot = "final_color_scene_opengl.ppm";
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constexpr const char* kVulkanScreenshot = "final_color_scene_vulkan.ppm";
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constexpr uint32_t kFrameWidth = 1280;
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constexpr uint32_t kFrameHeight = 720;
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Mesh* CreateQuadMesh() {
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auto* mesh = new Mesh();
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IResource::ConstructParams params = {};
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params.name = "FinalColorQuad";
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params.path = "Tests/Rendering/FinalColorQuad.mesh";
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params.guid = ResourceGUID::Generate(params.path);
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mesh->Initialize(params);
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StaticMeshVertex vertices[4] = {};
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vertices[0].position = Vector3(-1.0f, -1.0f, 0.0f);
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vertices[0].uv0 = Vector2(0.0f, 1.0f);
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vertices[1].position = Vector3(-1.0f, 1.0f, 0.0f);
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vertices[1].uv0 = Vector2(0.0f, 0.0f);
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vertices[2].position = Vector3(1.0f, -1.0f, 0.0f);
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vertices[2].uv0 = Vector2(1.0f, 1.0f);
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vertices[3].position = Vector3(1.0f, 1.0f, 0.0f);
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vertices[3].uv0 = Vector2(1.0f, 0.0f);
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const uint32_t indices[6] = { 0, 1, 2, 2, 1, 3 };
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mesh->SetVertexData(
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vertices,
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sizeof(vertices),
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4,
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sizeof(StaticMeshVertex),
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VertexAttribute::Position | VertexAttribute::UV0);
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mesh->SetIndexData(indices, sizeof(indices), 6, true);
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MeshSection section = {};
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section.baseVertex = 0;
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section.vertexCount = 4;
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section.startIndex = 0;
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section.indexCount = 6;
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section.materialID = 0;
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mesh->AddSection(section);
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return mesh;
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}
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Texture* CreateCheckerTexture() {
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auto* texture = new Texture();
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IResource::ConstructParams params = {};
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params.name = "FinalColorChecker";
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params.path = "Tests/Rendering/FinalColorChecker.texture";
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params.guid = ResourceGUID::Generate(params.path);
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texture->Initialize(params);
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const unsigned char pixels[16] = {
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255, 96, 64, 255,
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64, 255, 96, 255,
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48, 96, 255, 255,
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255, 240, 96, 255
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};
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texture->Create(
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2,
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2,
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1,
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1,
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XCEngine::Resources::TextureType::Texture2D,
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XCEngine::Resources::TextureFormat::RGBA8_UNORM,
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pixels,
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sizeof(pixels));
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return texture;
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}
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Material* CreateQuadMaterial(Texture* texture) {
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auto* material = new Material();
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IResource::ConstructParams params = {};
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params.name = "FinalColorQuadMaterial";
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params.path = "Tests/Rendering/FinalColorQuad.material";
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params.guid = ResourceGUID::Generate(params.path);
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material->Initialize(params);
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material->SetShader(ResourceManager::Get().Load<Shader>(GetBuiltinUnlitShaderPath()));
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material->SetShaderPass("Unlit");
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material->SetTexture("_MainTex", ResourceHandle<Texture>(texture));
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return material;
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}
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const char* GetScreenshotFilename(RHIType backendType) {
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switch (backendType) {
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case RHIType::D3D12:
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return kD3D12Screenshot;
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case RHIType::Vulkan:
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return kVulkanScreenshot;
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case RHIType::OpenGL:
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default:
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return kOpenGLScreenshot;
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}
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}
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int GetComparisonThreshold(RHIType backendType) {
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return backendType == RHIType::D3D12 ? 1 : 6;
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}
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class FinalColorSceneTest : public RHIIntegrationFixture {
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protected:
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void SetUp() override;
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void TearDown() override;
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void RenderFrame() override;
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private:
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void BuildScene();
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RHIResourceView* GetCurrentBackBufferView();
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std::unique_ptr<Scene> mScene;
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std::unique_ptr<SceneRenderer> mSceneRenderer;
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std::vector<RHIResourceView*> mBackBufferViews;
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RHITexture* mDepthTexture = nullptr;
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RHIResourceView* mDepthView = nullptr;
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Mesh* mMesh = nullptr;
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Material* mMaterial = nullptr;
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Texture* mTexture = nullptr;
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CameraComponent* mCamera = nullptr;
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};
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void FinalColorSceneTest::SetUp() {
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RHIIntegrationFixture::SetUp();
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mSceneRenderer = std::make_unique<SceneRenderer>();
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mScene = std::make_unique<Scene>("FinalColorScene");
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mMesh = CreateQuadMesh();
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mTexture = CreateCheckerTexture();
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mMaterial = CreateQuadMaterial(mTexture);
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BuildScene();
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TextureDesc depthDesc = {};
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depthDesc.width = kFrameWidth;
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depthDesc.height = kFrameHeight;
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depthDesc.depth = 1;
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depthDesc.mipLevels = 1;
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depthDesc.arraySize = 1;
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depthDesc.format = static_cast<uint32_t>(Format::D24_UNorm_S8_UInt);
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depthDesc.textureType = static_cast<uint32_t>(XCEngine::RHI::TextureType::Texture2D);
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depthDesc.sampleCount = 1;
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depthDesc.sampleQuality = 0;
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depthDesc.flags = 0;
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mDepthTexture = GetDevice()->CreateTexture(depthDesc);
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ASSERT_NE(mDepthTexture, nullptr);
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ResourceViewDesc depthViewDesc = {};
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depthViewDesc.format = static_cast<uint32_t>(Format::D24_UNorm_S8_UInt);
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depthViewDesc.dimension = ResourceViewDimension::Texture2D;
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depthViewDesc.mipLevel = 0;
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mDepthView = GetDevice()->CreateDepthStencilView(mDepthTexture, depthViewDesc);
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ASSERT_NE(mDepthView, nullptr);
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mBackBufferViews.resize(2, nullptr);
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}
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void FinalColorSceneTest::TearDown() {
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if (GetCommandQueue() != nullptr) {
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GetCommandQueue()->WaitForIdle();
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}
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mSceneRenderer.reset();
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if (mDepthView != nullptr) {
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mDepthView->Shutdown();
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delete mDepthView;
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mDepthView = nullptr;
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}
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if (mDepthTexture != nullptr) {
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mDepthTexture->Shutdown();
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delete mDepthTexture;
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mDepthTexture = nullptr;
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}
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for (RHIResourceView*& backBufferView : mBackBufferViews) {
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if (backBufferView != nullptr) {
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backBufferView->Shutdown();
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delete backBufferView;
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backBufferView = nullptr;
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}
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}
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mBackBufferViews.clear();
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mScene.reset();
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delete mMaterial;
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mMaterial = nullptr;
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delete mTexture;
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mTexture = nullptr;
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delete mMesh;
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mMesh = nullptr;
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mCamera = nullptr;
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RHIIntegrationFixture::TearDown();
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}
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void FinalColorSceneTest::BuildScene() {
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ASSERT_NE(mScene, nullptr);
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GameObject* cameraObject = mScene->CreateGameObject("MainCamera");
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mCamera = cameraObject->AddComponent<CameraComponent>();
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ASSERT_NE(mCamera, nullptr);
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mCamera->SetPrimary(true);
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mCamera->SetFieldOfView(50.0f);
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mCamera->SetNearClipPlane(0.1f);
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mCamera->SetFarClipPlane(20.0f);
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mCamera->SetClearColor(XCEngine::Math::Color(0.06f, 0.08f, 0.12f, 1.0f));
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FinalColorOverrideSettings finalColorOverrides = {};
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finalColorOverrides.overrideOutputTransferMode = true;
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finalColorOverrides.outputTransferMode = FinalColorOutputTransferMode::LinearToSRGB;
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finalColorOverrides.overrideExposureMode = true;
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finalColorOverrides.exposureMode = FinalColorExposureMode::Fixed;
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finalColorOverrides.overrideExposureValue = true;
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finalColorOverrides.exposureValue = 1.15f;
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finalColorOverrides.overrideFinalColorScale = true;
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finalColorOverrides.finalColorScale = Vector4(0.92f, 0.88f, 0.82f, 1.0f);
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mCamera->SetFinalColorOverrides(finalColorOverrides);
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GameObject* quadObject = mScene->CreateGameObject("Quad");
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quadObject->GetTransform()->SetLocalPosition(Vector3(0.0f, 0.0f, 3.0f));
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quadObject->GetTransform()->SetLocalScale(Vector3(1.6f, 1.6f, 1.0f));
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auto* meshFilter = quadObject->AddComponent<MeshFilterComponent>();
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auto* meshRenderer = quadObject->AddComponent<MeshRendererComponent>();
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meshFilter->SetMesh(ResourceHandle<Mesh>(mMesh));
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meshRenderer->SetMaterial(0, ResourceHandle<Material>(mMaterial));
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}
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RHIResourceView* FinalColorSceneTest::GetCurrentBackBufferView() {
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const int backBufferIndex = GetCurrentBackBufferIndex();
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if (backBufferIndex < 0) {
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return nullptr;
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}
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|
||||
if (static_cast<size_t>(backBufferIndex) >= mBackBufferViews.size()) {
|
||||
mBackBufferViews.resize(static_cast<size_t>(backBufferIndex) + 1, nullptr);
|
||||
}
|
||||
|
||||
if (mBackBufferViews[backBufferIndex] == nullptr) {
|
||||
ResourceViewDesc viewDesc = {};
|
||||
viewDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
|
||||
viewDesc.dimension = ResourceViewDimension::Texture2D;
|
||||
viewDesc.mipLevel = 0;
|
||||
mBackBufferViews[backBufferIndex] = GetDevice()->CreateRenderTargetView(GetCurrentBackBuffer(), viewDesc);
|
||||
}
|
||||
|
||||
return mBackBufferViews[backBufferIndex];
|
||||
}
|
||||
|
||||
void FinalColorSceneTest::RenderFrame() {
|
||||
ASSERT_NE(mScene, nullptr);
|
||||
ASSERT_NE(mSceneRenderer, nullptr);
|
||||
ASSERT_NE(mCamera, nullptr);
|
||||
ASSERT_NE(mDepthView, nullptr);
|
||||
|
||||
RHICommandList* commandList = GetCommandList();
|
||||
ASSERT_NE(commandList, nullptr);
|
||||
|
||||
RHIResourceView* backBufferView = GetCurrentBackBufferView();
|
||||
ASSERT_NE(backBufferView, nullptr);
|
||||
|
||||
commandList->Reset();
|
||||
|
||||
RenderSurface surface(kFrameWidth, kFrameHeight);
|
||||
surface.SetColorAttachment(backBufferView);
|
||||
surface.SetDepthAttachment(mDepthView);
|
||||
surface.SetColorStateBefore(ResourceStates::Present);
|
||||
surface.SetColorStateAfter(ResourceStates::Present);
|
||||
|
||||
RenderContext renderContext = {};
|
||||
renderContext.device = GetDevice();
|
||||
renderContext.commandList = commandList;
|
||||
renderContext.commandQueue = GetCommandQueue();
|
||||
renderContext.backendType = GetBackendType();
|
||||
|
||||
ASSERT_TRUE(mSceneRenderer->Render(*mScene, nullptr, renderContext, surface));
|
||||
|
||||
commandList->Close();
|
||||
void* commandLists[] = { commandList };
|
||||
GetCommandQueue()->ExecuteCommandLists(1, commandLists);
|
||||
}
|
||||
|
||||
TEST_P(FinalColorSceneTest, RenderFinalColorScene) {
|
||||
RHICommandQueue* commandQueue = GetCommandQueue();
|
||||
RHISwapChain* swapChain = GetSwapChain();
|
||||
const int targetFrameCount = 30;
|
||||
const char* screenshotFilename = GetScreenshotFilename(GetBackendType());
|
||||
const int comparisonThreshold = GetComparisonThreshold(GetBackendType());
|
||||
|
||||
for (int frameCount = 0; frameCount <= targetFrameCount; ++frameCount) {
|
||||
if (frameCount > 0) {
|
||||
commandQueue->WaitForPreviousFrame();
|
||||
}
|
||||
|
||||
BeginRender();
|
||||
RenderFrame();
|
||||
|
||||
if (frameCount >= targetFrameCount) {
|
||||
commandQueue->WaitForIdle();
|
||||
ASSERT_TRUE(TakeScreenshot(screenshotFilename));
|
||||
ASSERT_TRUE(CompareWithGoldenTemplate(
|
||||
screenshotFilename,
|
||||
"GT.ppm",
|
||||
static_cast<float>(comparisonThreshold)));
|
||||
break;
|
||||
}
|
||||
|
||||
swapChain->Present(0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
INSTANTIATE_TEST_SUITE_P(D3D12, FinalColorSceneTest, ::testing::Values(RHIType::D3D12));
|
||||
INSTANTIATE_TEST_SUITE_P(OpenGL, FinalColorSceneTest, ::testing::Values(RHIType::OpenGL));
|
||||
#if defined(XCENGINE_SUPPORT_VULKAN)
|
||||
INSTANTIATE_TEST_SUITE_P(Vulkan, FinalColorSceneTest, ::testing::Values(RHIType::Vulkan));
|
||||
#endif
|
||||
|
||||
GTEST_API_ int main(int argc, char** argv) {
|
||||
return RunRenderingIntegrationTestMain(argc, argv);
|
||||
}
|
||||
Reference in New Issue
Block a user