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519bc1dbf2
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fix: reset d3d12 command allocators before reuse
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2026-03-28 16:37:38 +08:00 |
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ec1535ad25
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fix: refresh d3d12 swapchain backbuffers on resize
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2026-03-28 16:26:31 +08:00 |
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1fa97dc246
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feat: add editor project switching workflow
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2026-03-28 16:19:15 +08:00 |
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359fe2adb3
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docs(scripting): add baseline api reference and guide
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2026-03-28 15:10:54 +08:00 |
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14c7fd69ec
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feat(scripting): add field model editing and defaults support
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2026-03-28 15:09:42 +08:00 |
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4717b595c4
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feat: update editor ui framework and assets
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2026-03-28 15:07:19 +08:00 |
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4a12e26860
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docs(api): fill OpenGL command list passthrough docs
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2026-03-28 02:28:46 +08:00 |
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94795cb34d
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docs(api): deepen OpenGL buffer texture and enum docs
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2026-03-28 02:21:38 +08:00 |
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bce938ac58
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docs(api): deepen OpenGL vertex array and view docs
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2026-03-28 02:08:28 +08:00 |
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ae93952ce0
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docs(api): clarify OpenGL descriptor binding semantics
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2026-03-28 01:45:53 +08:00 |
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36097869c0
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docs(api): deepen OpenGL fence layout and sampler docs
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2026-03-28 01:39:57 +08:00 |
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664fec73bc
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docs(api): deepen OpenGL pipeline state docs
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2026-03-28 01:18:34 +08:00 |
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7015736fdf
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docs(api): deepen OpenGL swap chain shader and framebuffer docs
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2026-03-28 01:11:07 +08:00 |
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c01944871d
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docs(api): deepen OpenGL screenshot pool and queue docs
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2026-03-28 00:50:49 +08:00 |
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e522bad582
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feat(scripting): support managed script component api
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2026-03-28 00:43:13 +08:00 |
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6bde199393
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docs(api): deepen D3D12 query heap and shader docs
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2026-03-28 00:40:56 +08:00 |
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cd756ec9a3
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docs(api): refine D3D12 render pass and framebuffer docs
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2026-03-28 00:25:34 +08:00 |
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93d16f3914
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Add Vulkan backend test aggregate target
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2026-03-28 00:20:22 +08:00 |
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f55c6d8ffb
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docs(api): deepen D3D12 sampler and screenshot docs
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2026-03-28 00:18:24 +08:00 |
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3d2fd5c8ee
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Add Vulkan graphics descriptor offset unit test
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2026-03-28 00:17:16 +08:00 |
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539df6a03a
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Add Vulkan resource view unit coverage
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2026-03-28 00:13:02 +08:00 |
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114985d698
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docs(api): document D3D12 swap chain and descriptor heap
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2026-03-28 00:09:30 +08:00 |
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a1bc8f163e
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Add Vulkan backend sphere integration test
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2026-03-28 00:09:05 +08:00 |
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b77615569c
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Polish shared editor tree context behavior
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2026-03-28 00:03:20 +08:00 |
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7d6032be23
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docs(api): document D3D12 queue and allocator behavior
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2026-03-27 23:56:43 +08:00 |
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e546afa327
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Add Vulkan backend quad integration test
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2026-03-27 23:55:23 +08:00 |
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d38c991688
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docs(api): refine D3D12 buffer docs
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2026-03-27 23:49:37 +08:00 |
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6d0a61e70d
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docs(api): deepen OpenGL helper backend docs
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2026-03-27 23:44:21 +08:00 |
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837a4ce631
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Add Vulkan backend triangle integration test
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2026-03-27 23:40:56 +08:00 |
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ca6a4be994
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docs(api): expand OpenGL view and D3D12 texture docs
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2026-03-27 23:33:59 +08:00 |
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6b3f5a9b93
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Add Vulkan backend minimal integration test
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2026-03-27 23:26:45 +08:00 |
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291d1a7e41
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Add persistent shared editor tree interactions
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2026-03-27 23:21:43 +08:00 |
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0c8a3e90ec
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docs(api): expand fence and framebuffer docs
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2026-03-27 22:48:58 +08:00 |
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14e9190a35
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docs(api): refactor OpenGL and D3D12 binding docs
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2026-03-27 22:40:58 +08:00 |
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b1ddf77e51
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Add Vulkan descriptor and layout unit coverage
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2026-03-27 22:33:26 +08:00 |
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77ff318558
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Split Vulkan backend tests by responsibility
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2026-03-27 22:28:18 +08:00 |
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f37c9261d8
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Extract Vulkan backend test fixture
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2026-03-27 22:22:34 +08:00 |
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e3ddf10d79
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Split Vulkan backend-specific unit tests
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2026-03-27 22:13:17 +08:00 |
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c7ef9191e4
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docs(api): deepen D3D12 and OpenGL backend docs
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2026-03-27 22:09:58 +08:00 |
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37a90b39e2
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Extract shared editor tree view
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2026-03-27 22:05:05 +08:00 |
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a51e0f6f88
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Unify editor divider and splitter chrome
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2026-03-27 21:55:14 +08:00 |
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1ea00a1879
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Fix D3D12 compute pipeline unit coverage
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2026-03-27 21:48:23 +08:00 |
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126860e79d
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Split backend-specific RHI unit tests
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2026-03-27 21:26:32 +08:00 |
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3514e424de
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Normalize RHI test entry points and docs
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2026-03-27 20:51:13 +08:00 |
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6aa0e73a05
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Add Vulkan coverage to generic RHI unit tests
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2026-03-27 20:21:36 +08:00 |
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5a49812ea9
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Add Vulkan GLSL shader compilation path
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2026-03-27 19:30:28 +08:00 |
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bf79bd344e
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docs: rebuild audio and core api docs
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2026-03-27 19:18:53 +08:00 |
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53ac1dbc44
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Add Vulkan shader, UAV, and compute coverage
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2026-03-27 18:55:38 +08:00 |
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704d2067ce
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Add request-level clear control for camera rendering
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2026-03-27 17:46:47 +08:00 |
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cf8e669f75
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Add Vulkan render pass and copy coverage
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2026-03-27 17:36:57 +08:00 |
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