a3e2e2b4a9
Seal editor host content binding boundary
2026-04-26 23:49:25 +08:00
09b1289338
Seal editor Win32 platform boundary
2026-04-26 23:30:29 +08:00
d4e0276b96
Refine editor native window frame contract
2026-04-26 22:41:27 +08:00
cddd12b7c7
Enforce single editor library target
2026-04-26 21:13:39 +08:00
ee05558f86
Refactor editor window runtime ownership
2026-04-26 20:40:32 +08:00
fa4fcbe95b
Decouple editor render runtime factory
2026-04-26 19:21:38 +08:00
60b2949de2
Decouple editor windowing from D3D12 runtime
2026-04-26 18:54:43 +08:00
a89b5c9aec
Harden editor window runtime boundary
2026-04-26 17:49:30 +08:00
b8599a8aff
Align SRP boundaries and editor windowing
2026-04-26 17:22:21 +08:00
a8256b05cd
Promote editor window authority core
2026-04-26 16:27:13 +08:00
ac626d48c4
Harden editor app windowing boundary
2026-04-26 16:01:07 +08:00
8d56bb408a
Refactor editor windowing system layout
2026-04-26 14:49:07 +08:00
bd060ba031
Refactor editor windowing boundaries
2026-04-26 13:44:19 +08:00
b7bf11001f
refactor(editor/windowing): promote core into XCUIEditorLib
2026-04-26 12:23:16 +08:00
57fe2cfd3b
editor: refactor workspace window synchronization
2026-04-26 11:17:57 +08:00
4fcaac81d6
Refactor editor windowing and update renderer regression
2026-04-26 03:41:58 +08:00
68993c46bb
editor: codify two-layer build boundary
2026-04-26 03:15:07 +08:00
1ff0ddcacc
docs: remove xcui editor windowing plan
2026-04-26 01:46:49 +08:00
67f52c69de
editor: switch workspace window sync to projection payload
2026-04-26 01:39:03 +08:00
d2447c148b
docs: refresh editor windowing guidance
2026-04-26 00:55:40 +08:00
e1b8bebcfb
Close out SRP/URP phase 1 validation
2026-04-26 00:49:45 +08:00
c62a7fec0a
Use explicit workspace mutation requests for window sync
2026-04-26 00:25:49 +08:00
5b6c46d382
Refactor editor window synchronization flow
2026-04-26 00:19:58 +08:00
12b71a319f
chore: snapshot editor work and restore tests
...
Key points:\n- restore the tests tree removed by bc47e6e\n- capture current editor workspace, scene, and docs reshuffle changes\n- keep local cloud.nvdb resources ignored from this commit
2026-04-25 22:11:47 +08:00
9ab1beb2c4
Refactor editor windowing boundaries
2026-04-25 19:25:49 +08:00
f7ddd58f78
Refine utility pin toggle visuals
2026-04-25 18:34:50 +08:00
7335def3fd
Refine editor window host structure and utility chrome
2026-04-25 18:20:17 +08:00
41b912933d
Refine editor window architecture
2026-04-25 17:51:37 +08:00
ef41c44464
关键节点
2026-04-25 16:46:01 +08:00
6d97f4fc3a
new_editor: build window mutation input from live state
2026-04-22 17:49:38 +08:00
793027df23
Refactor RHI swapchain present policy
2026-04-21 12:19:15 +08:00
a7cda9375a
refactor(srp): move renderer model into universal package
2026-04-19 14:11:25 +08:00
570467a083
refactor(srp): rename first-party renderer package to universal
2026-04-19 14:04:19 +08:00
11a03a4b46
refactor(srp): unify engine managed assembly discovery
2026-04-19 05:17:42 +08:00
5fa209ab5d
refactor(srp): split universal managed pipeline assembly
2026-04-19 05:03:56 +08:00
48bfde28e3
refactor(rendering): formalize pipeline selection and engine asset discovery
2026-04-19 04:31:48 +08:00
8257403036
feat(editor): persist graphics settings and shadow overrides
2026-04-19 00:01:49 +08:00
cd8ce5947c
refactor(rendering): move old editor viewport passes out of engine
2026-04-15 22:54:38 +08:00
9654f4d91a
test(editor): verify physics play session runtime closure
2026-04-15 17:51:22 +08:00
31f40e2cbb
feat(physics): wire physx sdk into build
2026-04-15 12:22:15 +08:00
9c5b19a928
feat(editor): add audio and physics component editor coverage
2026-04-15 12:15:13 +08:00
aa727202af
Add managed render pipeline selection bridge
2026-04-15 01:57:14 +08:00
e6950fa704
Switch scene viewport flow to frame plans
2026-04-14 00:40:11 +08:00
6f876678f5
editor: prefer bundled mono runtime discovery
2026-04-13 00:27:11 +08:00
8848cfd958
chore: checkpoint current workspace changes
2026-04-11 22:14:02 +08:00
1119af2e38
Upgrade project asset watcher to native Win32 notifications
2026-04-10 21:36:53 +08:00
2338e306bf
Add editor Assets watcher refresh loop
2026-04-10 21:16:17 +08:00
b5ba985831
Formalize render object id contract
2026-04-10 01:57:15 +08:00
2084412010
Fix scene selection outline mask path
2026-04-09 05:16:04 +08:00
d46bf87970
Sync editor rendering and UI workspace updates
2026-04-09 02:59:36 +08:00