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0cc3d6da46
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Fix new editor window resize presentation
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2026-04-13 12:20:25 +08:00 |
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89590242bd
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docs(editor): sync script assembly builder api docs
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2026-04-12 22:50:50 +08:00 |
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e86d260d64
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Fix Nahida unlit baseline isolation
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2026-04-12 12:48:38 +08:00 |
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347d08463b
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Fix D3D12 descriptor set staging for shader tables
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2026-04-12 11:49:12 +08:00 |
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8848cfd958
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chore: checkpoint current workspace changes
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2026-04-11 22:14:02 +08:00 |
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39632e1a04
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Add gaussian splat integration baseline
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2026-04-11 05:37:31 +08:00 |
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fac6e588a8
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Formalize gaussian splat prepare-order pass
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2026-04-11 03:02:30 +08:00 |
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5191bb1149
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Add formal compute pipeline creation API
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2026-04-11 02:27:33 +08:00 |
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4080b2e5fe
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Fix D3D12 NanoVDB volume load stalls
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2026-04-11 00:27:23 +08:00 |
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4111f841d4
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Formalize volume shader include context
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2026-04-10 01:05:03 +08:00 |
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7733d59ed1
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Fix OpenGL shader temp file collisions
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2026-04-09 23:44:01 +08:00 |
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d46bf87970
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Sync editor rendering and UI workspace updates
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2026-04-09 02:59:36 +08:00 |
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4728b09ae8
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Add RHI buffer SRV and UAV view support
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2026-04-08 18:05:00 +08:00 |
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162f1cc12e
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engine: sync editor rendering and ui changes
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2026-04-08 16:09:15 +08:00 |
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f31fece2ce
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rendering: remove builtin authoring register annotations
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2026-04-07 10:34:20 +08:00 |
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5f9f3386ab
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rendering: unify builtin forward and depth-style shaders
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2026-04-07 03:35:06 +08:00 |
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503ffbc4ff
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Fix Vulkan unlit single-source HLSL compilation
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2026-04-07 02:37:23 +08:00 |
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97e986b52c
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rendering: add opengl hlsl shader translation
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2026-04-06 18:07:13 +08:00 |
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4afeb19d25
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rendering: add vulkan hlsl shader compilation
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2026-04-06 17:28:59 +08:00 |
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2ec24666c0
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Add final color scene integration coverage
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2026-04-06 16:31:54 +08:00 |
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f014ae6e6f
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Formalize cubemap skybox pipeline across backends
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2026-04-06 01:37:04 +08:00 |
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8151be0f45
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Add procedural skybox scene coverage
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2026-04-05 23:44:32 +08:00 |
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2ddbe24b82
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Add directional shadow integration coverage
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2026-04-05 00:03:22 +08:00 |
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96a44da2cb
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Add forward shadow receiving support
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2026-04-04 23:01:34 +08:00 |
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353d129613
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Enable depth-only shadow pass execution
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2026-04-04 20:35:47 +08:00 |
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5ff97b437a
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fix: restore backpack material import output
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2026-04-02 22:34:25 +08:00 |
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409e08d03c
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refactor: move scene view readback into rhi device and sync float3 format mappings
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2026-04-01 17:05:48 +08:00 |
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e03f17146a
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feat: support rect clears for camera viewport rendering
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2026-04-01 15:16:25 +08:00 |
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e5cb79f3ce
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chore: sync workspace state
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2026-03-29 01:36:53 +08:00 |
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519bc1dbf2
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fix: reset d3d12 command allocators before reuse
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2026-03-28 16:37:38 +08:00 |
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ec1535ad25
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fix: refresh d3d12 swapchain backbuffers on resize
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2026-03-28 16:26:31 +08:00 |
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1ea00a1879
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Fix D3D12 compute pipeline unit coverage
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2026-03-27 21:48:23 +08:00 |
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6aa0e73a05
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Add Vulkan coverage to generic RHI unit tests
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2026-03-27 20:21:36 +08:00 |
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5a49812ea9
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Add Vulkan GLSL shader compilation path
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2026-03-27 19:30:28 +08:00 |
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53ac1dbc44
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Add Vulkan shader, UAV, and compute coverage
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2026-03-27 18:55:38 +08:00 |
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cf8e669f75
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Add Vulkan render pass and copy coverage
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2026-03-27 17:36:57 +08:00 |
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dbec62608c
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Introduce CameraRenderRequest scheduling and fix Vulkan build
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2026-03-27 16:57:04 +08:00 |
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22ccdfb371
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Add Vulkan sphere integration support
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2026-03-27 15:07:21 +08:00 |
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727b6ca249
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Add Vulkan quad integration path
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2026-03-27 13:52:56 +08:00 |
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134a80b334
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Fix D3D12 pipeline format mapping and add transparent material scene test
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2026-03-27 13:01:17 +08:00 |
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79e7452245
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Add Vulkan triangle integration path
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2026-03-27 12:40:17 +08:00 |
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c33404767e
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Add Vulkan RHI minimal backend path
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2026-03-27 12:05:12 +08:00 |
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8bdb1f34c7
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Add renderer backpack scene integration test
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2026-03-26 22:28:11 +08:00 |
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a78593e7e1
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Add renderer phase A textured scene path
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2026-03-26 20:43:17 +08:00 |
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122495e581
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Add backpack RHI integration test
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2026-03-26 16:57:54 +08:00 |
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18fa150843
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fix(rhi): validate opengl compute uav set bindings
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2026-03-26 15:42:44 +08:00 |
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733b573963
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fix(rhi): make opengl descriptor binding set-aware
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2026-03-26 15:10:03 +08:00 |
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9218ea20b5
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fix(rhi): honor firstSet in set-aware d3d12 bindings
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2026-03-26 14:43:51 +08:00 |
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476a56724f
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refactor(rhi): let pipeline layouts own set metadata
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2026-03-26 12:40:49 +08:00 |
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36d2f479cd
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refactor(rhi): untangle d3d12 descriptor bindings
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2026-03-26 12:21:49 +08:00 |
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