Commit Graph

158 Commits

Author SHA1 Message Date
89590242bd docs(editor): sync script assembly builder api docs 2026-04-12 22:50:50 +08:00
e86d260d64 Fix Nahida unlit baseline isolation 2026-04-12 12:48:38 +08:00
7ee28a7969 Add gaussian splat asset caching groundwork 2026-04-12 11:15:59 +08:00
8848cfd958 chore: checkpoint current workspace changes 2026-04-11 22:14:02 +08:00
030230eb1f Add Nahida model import and preview pipeline 2026-04-11 20:16:49 +08:00
8f71f99de4 Fix FBX winding for Nahida preview 2026-04-11 18:45:49 +08:00
35d3d6328b Fix gaussian splat integration GT baseline 2026-04-11 17:07:00 +08:00
c03c7379c8 Precompute gaussian splat chunk visibility 2026-04-11 16:32:40 +08:00
2fb6eca854 Cull invisible gaussian splat chunks in prepare pass 2026-04-11 14:22:51 +08:00
c543ccf79c Preserve chunk metadata in gaussian splat subset test 2026-04-11 14:02:09 +08:00
88a71a5426 Bind gaussian splat chunk metadata in prepare pass 2026-04-11 13:55:39 +08:00
ff4e3f639a Generate gaussian splat chunks during PLY import 2026-04-11 07:13:32 +08:00
92d5cc61cf Define gaussian splat chunk data contract 2026-04-11 07:07:21 +08:00
b3acb5afc2 Derive gaussian splat SH order from resource layout 2026-04-11 06:57:47 +08:00
785377bc9b Add SH shading to gaussian splat renderer 2026-04-11 06:32:38 +08:00
5200fca82f Add GPU sorting for gaussian splat rendering 2026-04-11 06:09:53 +08:00
39632e1a04 Add gaussian splat integration baseline 2026-04-11 05:37:31 +08:00
fac6e588a8 Formalize gaussian splat prepare-order pass 2026-04-11 03:02:30 +08:00
d9bc0f1457 Add gaussian splat compute shader contracts 2026-04-11 01:30:59 +08:00
107b320aa7 Add builtin GaussianSplat forward pass baseline 2026-04-10 23:11:11 +08:00
15b42c248f Formalize GaussianSplat transient pass resources 2026-04-10 22:15:05 +08:00
b187c8970b Formalize GaussianSplat scene extraction 2026-04-10 21:49:53 +08:00
8f5c342799 Formalize GaussianSplat render cache 2026-04-10 20:44:24 +08:00
54eb2415ff refactor: formalize directional shadow planning settings 2026-04-10 02:14:45 +08:00
131f46682b test: close render object id coverage gaps 2026-04-10 02:03:45 +08:00
b5ba985831 Formalize render object id contract 2026-04-10 01:57:15 +08:00
4debbbea1f Tighten final color contract 2026-04-10 01:21:00 +08:00
4111f841d4 Formalize volume shader include context 2026-04-10 01:05:03 +08:00
02779dbb4e Formalize fullscreen render request contract 2026-04-09 22:20:42 +08:00
17d331afb1 Connect volumetric lighting to main directional light 2026-04-09 05:22:03 +08:00
d46bf87970 Sync editor rendering and UI workspace updates 2026-04-09 02:59:36 +08:00
23b23a56be Add NanoVDB occlusion and transform integration tests 2026-04-09 01:58:59 +08:00
9841d5667d Add NanoVDB volume test scaffolding 2026-04-09 01:13:00 +08:00
fde99a4d34 Fix NanoVDB volume loading and rendering 2026-04-09 01:11:59 +08:00
b839fd98af Add volume renderer extraction stage 5 2026-04-08 20:12:14 +08:00
6bf9203eec Add runtime material buffer bindings 2026-04-08 19:18:07 +08:00
bb0f4afe7d Add Unity-style buffer shader resource support 2026-04-08 18:29:16 +08:00
08c3278e10 Tighten builtin pass metadata and remove skybox property fallbacks 2026-04-08 13:13:42 +08:00
efdd6bd68f Remove legacy shader pass and artifact fallbacks 2026-04-08 04:59:49 +08:00
2c1c815072 Formalize builtin shader resource contracts 2026-04-08 04:44:36 +08:00
6113ed92b0 Formalize renderer material contracts and harden backpack import 2026-04-08 04:27:21 +08:00
75defb0a49 Formalize imported mesh materials 2026-04-08 02:31:10 +08:00
2f9b1696cd Close shader authoring usepass regressions 2026-04-07 18:37:11 +08:00
442565f176 resources: remove legacy shader authoring path 2026-04-07 14:13:26 +08:00
f31fece2ce rendering: remove builtin authoring register annotations 2026-04-07 10:34:20 +08:00
558b6438cf rendering: formalize legacy material shader pass hints 2026-04-07 09:49:21 +08:00
7f4b647394 rendering: remove builtin integration pass hints 2026-04-07 09:34:50 +08:00
5913462178 rendering: strip redundant builtin material pass hints 2026-04-07 09:30:36 +08:00
93ceb61483 Track fullscreen surface states across frames 2026-04-07 04:38:07 +08:00
5bfe484f5d Formalize builtin fullscreen shaders 2026-04-07 04:30:26 +08:00