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89590242bd
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docs(editor): sync script assembly builder api docs
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2026-04-12 22:50:50 +08:00 |
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e86d260d64
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Fix Nahida unlit baseline isolation
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2026-04-12 12:48:38 +08:00 |
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7ee28a7969
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Add gaussian splat asset caching groundwork
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2026-04-12 11:15:59 +08:00 |
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8848cfd958
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chore: checkpoint current workspace changes
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2026-04-11 22:14:02 +08:00 |
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030230eb1f
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Add Nahida model import and preview pipeline
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2026-04-11 20:16:49 +08:00 |
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8f71f99de4
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Fix FBX winding for Nahida preview
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2026-04-11 18:45:49 +08:00 |
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35d3d6328b
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Fix gaussian splat integration GT baseline
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2026-04-11 17:07:00 +08:00 |
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c03c7379c8
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Precompute gaussian splat chunk visibility
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2026-04-11 16:32:40 +08:00 |
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2fb6eca854
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Cull invisible gaussian splat chunks in prepare pass
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2026-04-11 14:22:51 +08:00 |
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c543ccf79c
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Preserve chunk metadata in gaussian splat subset test
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2026-04-11 14:02:09 +08:00 |
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88a71a5426
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Bind gaussian splat chunk metadata in prepare pass
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2026-04-11 13:55:39 +08:00 |
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ff4e3f639a
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Generate gaussian splat chunks during PLY import
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2026-04-11 07:13:32 +08:00 |
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92d5cc61cf
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Define gaussian splat chunk data contract
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2026-04-11 07:07:21 +08:00 |
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b3acb5afc2
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Derive gaussian splat SH order from resource layout
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2026-04-11 06:57:47 +08:00 |
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785377bc9b
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Add SH shading to gaussian splat renderer
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2026-04-11 06:32:38 +08:00 |
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5200fca82f
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Add GPU sorting for gaussian splat rendering
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2026-04-11 06:09:53 +08:00 |
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39632e1a04
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Add gaussian splat integration baseline
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2026-04-11 05:37:31 +08:00 |
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fac6e588a8
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Formalize gaussian splat prepare-order pass
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2026-04-11 03:02:30 +08:00 |
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d9bc0f1457
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Add gaussian splat compute shader contracts
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2026-04-11 01:30:59 +08:00 |
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107b320aa7
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Add builtin GaussianSplat forward pass baseline
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2026-04-10 23:11:11 +08:00 |
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15b42c248f
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Formalize GaussianSplat transient pass resources
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2026-04-10 22:15:05 +08:00 |
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b187c8970b
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Formalize GaussianSplat scene extraction
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2026-04-10 21:49:53 +08:00 |
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8f5c342799
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Formalize GaussianSplat render cache
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2026-04-10 20:44:24 +08:00 |
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54eb2415ff
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refactor: formalize directional shadow planning settings
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2026-04-10 02:14:45 +08:00 |
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131f46682b
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test: close render object id coverage gaps
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2026-04-10 02:03:45 +08:00 |
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b5ba985831
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Formalize render object id contract
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2026-04-10 01:57:15 +08:00 |
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4debbbea1f
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Tighten final color contract
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2026-04-10 01:21:00 +08:00 |
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4111f841d4
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Formalize volume shader include context
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2026-04-10 01:05:03 +08:00 |
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02779dbb4e
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Formalize fullscreen render request contract
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2026-04-09 22:20:42 +08:00 |
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17d331afb1
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Connect volumetric lighting to main directional light
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2026-04-09 05:22:03 +08:00 |
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d46bf87970
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Sync editor rendering and UI workspace updates
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2026-04-09 02:59:36 +08:00 |
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23b23a56be
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Add NanoVDB occlusion and transform integration tests
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2026-04-09 01:58:59 +08:00 |
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9841d5667d
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Add NanoVDB volume test scaffolding
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2026-04-09 01:13:00 +08:00 |
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fde99a4d34
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Fix NanoVDB volume loading and rendering
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2026-04-09 01:11:59 +08:00 |
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b839fd98af
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Add volume renderer extraction stage 5
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2026-04-08 20:12:14 +08:00 |
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6bf9203eec
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Add runtime material buffer bindings
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2026-04-08 19:18:07 +08:00 |
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bb0f4afe7d
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Add Unity-style buffer shader resource support
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2026-04-08 18:29:16 +08:00 |
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08c3278e10
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Tighten builtin pass metadata and remove skybox property fallbacks
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2026-04-08 13:13:42 +08:00 |
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efdd6bd68f
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Remove legacy shader pass and artifact fallbacks
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2026-04-08 04:59:49 +08:00 |
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2c1c815072
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Formalize builtin shader resource contracts
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2026-04-08 04:44:36 +08:00 |
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6113ed92b0
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Formalize renderer material contracts and harden backpack import
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2026-04-08 04:27:21 +08:00 |
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75defb0a49
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Formalize imported mesh materials
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2026-04-08 02:31:10 +08:00 |
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2f9b1696cd
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Close shader authoring usepass regressions
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2026-04-07 18:37:11 +08:00 |
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442565f176
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resources: remove legacy shader authoring path
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2026-04-07 14:13:26 +08:00 |
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f31fece2ce
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rendering: remove builtin authoring register annotations
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2026-04-07 10:34:20 +08:00 |
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558b6438cf
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rendering: formalize legacy material shader pass hints
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2026-04-07 09:49:21 +08:00 |
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7f4b647394
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rendering: remove builtin integration pass hints
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2026-04-07 09:34:50 +08:00 |
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5913462178
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rendering: strip redundant builtin material pass hints
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2026-04-07 09:30:36 +08:00 |
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93ceb61483
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Track fullscreen surface states across frames
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2026-04-07 04:38:07 +08:00 |
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5bfe484f5d
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Formalize builtin fullscreen shaders
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2026-04-07 04:30:26 +08:00 |
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