Commit Graph

86 Commits

Author SHA1 Message Date
6a1ed4be68 Formalize chained fullscreen post-process execution 2026-04-06 13:58:17 +08:00
2b70a2e309 Add rendering post-process scene integration test 2026-04-06 13:30:53 +08:00
31d14abece Formalize camera post-process frame contract 2026-04-06 03:55:06 +08:00
dc17685099 Restore panoramic skybox path for skybox integration 2026-04-06 02:42:08 +08:00
f014ae6e6f Formalize cubemap skybox pipeline across backends 2026-04-06 01:37:04 +08:00
66a6818b89 Formalize material-driven panoramic skybox path 2026-04-06 00:39:08 +08:00
8151be0f45 Add procedural skybox scene coverage 2026-04-05 23:44:32 +08:00
be2013f3c4 Split builtin forward scene into opaque and transparent passes 2026-04-05 23:00:33 +08:00
58f97c416b Formalize camera frame composition stages 2026-04-05 22:43:48 +08:00
1908e81e5c Group rendering material helpers 2026-04-05 22:14:17 +08:00
5ae1b03a9e Group rendering cache files 2026-04-05 22:07:49 +08:00
4236427fca Group builtin rendering pass metadata 2026-04-05 22:02:52 +08:00
c79274d6b4 Group rendering extraction files 2026-04-05 21:53:35 +08:00
578f5dd99c Group rendering execution and planning files 2026-04-05 21:33:58 +08:00
05debc0499 Organize rendering frame data and picking headers 2026-04-05 21:23:29 +08:00
18f3f9f227 Split builtin object id pass resources 2026-04-05 20:44:21 +08:00
af269b53ca Split builtin depth-style pass resources 2026-04-05 20:36:30 +08:00
d52b85aff9 Refactor camera renderer orchestration 2026-04-05 19:55:37 +08:00
3dd8867a17 Split builtin pass contract utilities 2026-04-05 19:46:11 +08:00
cb40da83ff Replace renderer utility umbrella includes 2026-04-05 19:35:18 +08:00
8904c3f5c6 Split builtin depth-style concrete passes 2026-04-05 19:27:19 +08:00
1de8091b77 Stabilize visible render item sorting 2026-04-05 19:19:47 +08:00
5fb2235eb7 Split builtin forward pipeline resources 2026-04-05 18:40:21 +08:00
8ced88e847 Unify object id rendering with render passes 2026-04-05 18:20:19 +08:00
5c75919b14 Improve builtin pass binding diagnostics 2026-04-05 17:10:15 +08:00
f03a8f63ec Consume bounded additional lights in forward-lit 2026-04-05 16:15:12 +08:00
18f53bd920 Extract bounded additional scene lights 2026-04-05 15:55:48 +08:00
2c96f0d164 Formalize forward lighting contract 2026-04-05 15:44:37 +08:00
daa54e0230 Add shadow surface reuse coverage for camera renderer 2026-04-05 14:07:13 +08:00
ec96d2c7e5 Normalize builtin forward shader bindings 2026-04-05 13:50:52 +08:00
f407e2d15c Remove legacy object-id and depth-style binding fallbacks 2026-04-05 13:38:50 +08:00
2ddbe24b82 Add directional shadow integration coverage 2026-04-05 00:03:22 +08:00
96a44da2cb Add forward shadow receiving support 2026-04-04 23:01:34 +08:00
353d129613 Enable depth-only shadow pass execution 2026-04-04 20:35:47 +08:00
a548e0d0a9 Add directional shadow request planning 2026-04-04 20:03:23 +08:00
1a236b866d Wire depth and shadow requests through camera renderer 2026-04-04 14:41:01 +08:00
9e8810e593 Add depth-only and shadow-caster pass skeletons 2026-04-04 14:27:44 +08:00
a3ba08bb99 Share builtin pass layout assembly utilities 2026-04-04 13:48:13 +08:00
b8de12b8e3 Add object-id rendering integration coverage 2026-04-04 01:59:28 +08:00
308b3b061c Add builtin unlit surface path 2026-04-03 17:18:46 +08:00
27014e613e Adopt binding plan for builtin object-id pass 2026-04-03 17:05:38 +08:00
2de254a16f Generalize builtin pass resource binding plan 2026-04-03 16:59:18 +08:00
03bd755e0a Formalize material schema and constant layout contract 2026-04-03 16:49:30 +08:00
24a200e126 Move scene viewport shaders into editor resources 2026-04-03 15:43:21 +08:00
e8f64407ba Remove scene viewport postprocess API from engine 2026-04-03 15:26:17 +08:00
a05d0b80a2 feat: expand editor scripting asset and viewport flow 2026-04-03 13:22:30 +08:00
b3c5fb59a0 refactor: drive builtin forward bindings from shader pass resources 2026-04-03 11:51:01 +08:00
5ff97b437a fix: restore backpack material import output 2026-04-02 22:34:25 +08:00
84e1ba3600 fix: prevent selection outline crash on first selection 2026-04-02 20:45:51 +08:00
9ce779da43 refactor: route builtin outline pass through shader assets 2026-04-02 20:18:39 +08:00