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17d331afb1
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Connect volumetric lighting to main directional light
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2026-04-09 05:22:03 +08:00 |
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2084412010
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Fix scene selection outline mask path
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2026-04-09 05:16:04 +08:00 |
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d46bf87970
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Sync editor rendering and UI workspace updates
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2026-04-09 02:59:36 +08:00 |
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fde99a4d34
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Fix NanoVDB volume loading and rendering
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2026-04-09 01:11:59 +08:00 |
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6bf9203eec
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Add runtime material buffer bindings
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2026-04-08 19:18:07 +08:00 |
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162f1cc12e
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engine: sync editor rendering and ui changes
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2026-04-08 16:09:15 +08:00 |
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efdd6bd68f
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Remove legacy shader pass and artifact fallbacks
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2026-04-08 04:59:49 +08:00 |
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6113ed92b0
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Formalize renderer material contracts and harden backpack import
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2026-04-08 04:27:21 +08:00 |
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558b6438cf
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rendering: formalize legacy material shader pass hints
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2026-04-07 09:49:21 +08:00 |
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87533e08f6
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rendering: formalize unity-style shader pass contracts
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2026-04-07 00:34:28 +08:00 |
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9568cf0a16
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rendering: add builtin alpha-test pass support
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2026-04-06 21:05:50 +08:00 |
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c318f34f07
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rendering: thread global shader keywords into builtin variants
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2026-04-06 20:30:25 +08:00 |
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261dd44fd5
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rendering: add keyword-aware shader variant selection
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2026-04-06 19:37:01 +08:00 |
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7acc397714
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rendering: formalize legacy shader pass fallback
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2026-04-06 18:24:10 +08:00 |
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2ec24666c0
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Add final color scene integration coverage
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2026-04-06 16:31:54 +08:00 |
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33bb84f650
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Lower final color into final output stage
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2026-04-06 16:15:19 +08:00 |
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2b70a2e309
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Add rendering post-process scene integration test
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2026-04-06 13:30:53 +08:00 |
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1908e81e5c
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Group rendering material helpers
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2026-04-05 22:14:17 +08:00 |
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4236427fca
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Group builtin rendering pass metadata
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2026-04-05 22:02:52 +08:00 |
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c79274d6b4
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Group rendering extraction files
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2026-04-05 21:53:35 +08:00 |
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05debc0499
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Organize rendering frame data and picking headers
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2026-04-05 21:23:29 +08:00 |
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18f3f9f227
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Split builtin object id pass resources
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2026-04-05 20:44:21 +08:00 |
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af269b53ca
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Split builtin depth-style pass resources
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2026-04-05 20:36:30 +08:00 |
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3dd8867a17
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Split builtin pass contract utilities
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2026-04-05 19:46:11 +08:00 |
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cb40da83ff
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Replace renderer utility umbrella includes
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2026-04-05 19:35:18 +08:00 |
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8904c3f5c6
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Split builtin depth-style concrete passes
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2026-04-05 19:27:19 +08:00 |
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8ced88e847
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Unify object id rendering with render passes
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2026-04-05 18:20:19 +08:00 |
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5c75919b14
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Improve builtin pass binding diagnostics
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2026-04-05 17:10:15 +08:00 |
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f407e2d15c
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Remove legacy object-id and depth-style binding fallbacks
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2026-04-05 13:38:50 +08:00 |
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2ddbe24b82
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Add directional shadow integration coverage
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2026-04-05 00:03:22 +08:00 |
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353d129613
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Enable depth-only shadow pass execution
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2026-04-04 20:35:47 +08:00 |
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1a236b866d
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Wire depth and shadow requests through camera renderer
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2026-04-04 14:41:01 +08:00 |
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9e8810e593
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Add depth-only and shadow-caster pass skeletons
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2026-04-04 14:27:44 +08:00 |
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a3ba08bb99
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Share builtin pass layout assembly utilities
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2026-04-04 13:48:13 +08:00 |
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b8de12b8e3
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Add object-id rendering integration coverage
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2026-04-04 01:59:28 +08:00 |
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27014e613e
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Adopt binding plan for builtin object-id pass
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2026-04-03 17:05:38 +08:00 |
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24a200e126
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Move scene viewport shaders into editor resources
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2026-04-03 15:43:21 +08:00 |
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e8f64407ba
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Remove scene viewport postprocess API from engine
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2026-04-03 15:26:17 +08:00 |
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84e1ba3600
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fix: prevent selection outline crash on first selection
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2026-04-02 20:45:51 +08:00 |
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9ce779da43
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refactor: route builtin outline pass through shader assets
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2026-04-02 20:18:39 +08:00 |
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b2d0570b1b
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refactor: route builtin infinite grid through shader assets
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2026-04-02 19:32:15 +08:00 |
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11fb8f3585
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refactor: route builtin object-id pass through shader assets
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2026-04-02 19:17:22 +08:00 |
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ec7a15d85b
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refactor: generalize renderer builtin post process
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2026-04-02 14:49:00 +08:00 |
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0d3851204f
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refactor: move scene view post passes into rendering
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2026-04-02 04:42:35 +08:00 |
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1ff2800b29
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refactor: move scene view infinite grid pass into renderer
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2026-04-01 18:31:30 +08:00 |
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12b1081dd0
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refactor: move object id outline pass into renderer
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2026-04-01 17:47:49 +08:00 |
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6927b4b380
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feat: add gpu object id scene picking
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2026-04-01 16:44:11 +08:00 |
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