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6113ed92b0
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Formalize renderer material contracts and harden backpack import
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2026-04-08 04:27:21 +08:00 |
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75defb0a49
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Formalize imported mesh materials
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2026-04-08 02:31:10 +08:00 |
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7f4b647394
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rendering: remove builtin integration pass hints
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2026-04-07 09:34:50 +08:00 |
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5913462178
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rendering: strip redundant builtin material pass hints
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2026-04-07 09:30:36 +08:00 |
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5bfe484f5d
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Formalize builtin fullscreen shaders
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2026-04-07 04:30:26 +08:00 |
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83f316a91f
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rendering: add alpha cutout integration coverage
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2026-04-06 23:09:45 +08:00 |
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2ec24666c0
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Add final color scene integration coverage
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2026-04-06 16:31:54 +08:00 |
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b6132aec4d
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Formalize camera post-process descriptors
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2026-04-06 14:56:43 +08:00 |
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3a64c325bf
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Support camera-config color-scale pass stacks
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2026-04-06 14:37:54 +08:00 |
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d51d8ca095
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Add camera-config post-process integration test
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2026-04-06 14:26:50 +08:00 |
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6a1ed4be68
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Formalize chained fullscreen post-process execution
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2026-04-06 13:58:17 +08:00 |
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2b70a2e309
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Add rendering post-process scene integration test
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2026-04-06 13:30:53 +08:00 |
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dc17685099
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Restore panoramic skybox path for skybox integration
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2026-04-06 02:42:08 +08:00 |
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ae4c06d7b6
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Use provided sky panorama for skybox integration
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2026-04-06 01:43:46 +08:00 |
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f014ae6e6f
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Formalize cubemap skybox pipeline across backends
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2026-04-06 01:37:04 +08:00 |
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66a6818b89
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Formalize material-driven panoramic skybox path
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2026-04-06 00:39:08 +08:00 |
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8151be0f45
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Add procedural skybox scene coverage
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2026-04-05 23:44:32 +08:00 |
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578f5dd99c
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Group rendering execution and planning files
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2026-04-05 21:33:58 +08:00 |
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05debc0499
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Organize rendering frame data and picking headers
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2026-04-05 21:23:29 +08:00 |
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54a699aa26
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Add semantic pixel asserts for lighting scenes
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2026-04-05 16:46:47 +08:00 |
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712cc79c44
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Add spot light rendering integration scene
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2026-04-05 16:30:21 +08:00 |
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f03a8f63ec
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Consume bounded additional lights in forward-lit
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2026-04-05 16:15:12 +08:00 |
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10fda68694
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Clean up directional shadow integration test debug scaffolding
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2026-04-05 13:32:39 +08:00 |
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56f596548d
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Adjust directional shadow scene cube to sit on ground
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2026-04-05 12:55:19 +08:00 |
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ec97445071
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Fix directional shadow alignment across backends
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2026-04-05 12:40:34 +08:00 |
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061e74d98f
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Improve directional shadow integration GT framing
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2026-04-05 00:41:52 +08:00 |
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2ddbe24b82
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Add directional shadow integration coverage
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2026-04-05 00:03:22 +08:00 |
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b8de12b8e3
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Add object-id rendering integration coverage
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2026-04-04 01:59:28 +08:00 |
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42e2e1b8f2
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Add unlit rendering integration coverage
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2026-04-04 01:00:36 +08:00 |
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71923267e9
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test: harden rendering integration test shutdown
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2026-04-02 22:33:04 +08:00 |
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9ce779da43
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refactor: route builtin outline pass through shader assets
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2026-04-02 20:18:39 +08:00 |
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7404108a4b
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test: add vulkan renderer scene coverage
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2026-04-02 04:00:58 +08:00 |
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e03f17146a
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feat: support rect clears for camera viewport rendering
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2026-04-01 15:16:25 +08:00 |
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d85b2ca056
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test: add camera stack rendering integration
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2026-04-01 13:23:25 +08:00 |
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3373119eee
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feat: add basic forward lighting coverage
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2026-04-01 00:41:56 +08:00 |
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e5cb79f3ce
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chore: sync workspace state
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2026-03-29 01:36:53 +08:00 |
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9c94adb4a2
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Add offscreen rendering integration test
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2026-03-27 15:27:12 +08:00 |
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18fd09b36f
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Add material state scene integration test
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2026-03-27 15:05:15 +08:00 |
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2b0df52446
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Add depth sort scene integration test
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2026-03-27 14:48:28 +08:00 |
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4b21b5d3d1
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Add cull material scene integration test
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2026-03-27 13:15:19 +08:00 |
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134a80b334
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Fix D3D12 pipeline format mapping and add transparent material scene test
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2026-03-27 13:01:17 +08:00 |
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8bdb1f34c7
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Add renderer backpack scene integration test
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2026-03-26 22:28:11 +08:00 |
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a78593e7e1
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Add renderer phase A textured scene path
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2026-03-26 20:43:17 +08:00 |
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