Commit Graph

1559 Commits

Author SHA1 Message Date
0ec0eff90c new_editor: unify shared UI text measurement semantics 2026-04-22 01:50:00 +08:00
26e75e093e docs: archive completed and superseded new_editor plans 2026-04-22 01:49:45 +08:00
99eae1fe9f refactor(srp): formalize renderer block recording 2026-04-22 01:43:54 +08:00
33e9041d60 refactor(srp): require explicit managed renderer stage planning 2026-04-22 01:23:52 +08:00
9760bcb00e new_editor: fix adaptive tab width semantics 2026-04-22 01:12:46 +08:00
ed90911a5c refactor(srp): resolve imported render graph textures through multi-view runtime 2026-04-22 01:05:38 +08:00
4dda59a510 refactor(srp): bind managed fullscreen auxiliary inputs through render graph 2026-04-22 00:43:25 +08:00
b40eeb32b8 docs: add new editor closure notes and reference captures 2026-04-22 00:22:45 +08:00
bc47e6e5ac tests: remove legacy test tree 2026-04-22 00:22:32 +08:00
8bfca5e8f2 new_editor: isolate project panel state and harden runtime reset 2026-04-22 00:19:35 +08:00
fff33185b9 new_editor: tighten d3d12 ui frame resource handling 2026-04-22 00:19:19 +08:00
0411cd0ec1 new_editor: stabilize multi-window host lifecycle 2026-04-22 00:19:06 +08:00
08ff505b67 refactor(srp): add depth-aware managed fullscreen raster graph bridge 2026-04-22 00:07:10 +08:00
1bbbc22bcb refactor(rendering): treat object id as top-level tooling pass 2026-04-21 23:34:03 +08:00
76452a9c73 refactor(srp): move standalone stage fallback ownership into backend 2026-04-21 23:22:29 +08:00
a2d21e69b6 refactor(srp): move native scene feature registration into backend setup 2026-04-21 23:06:17 +08:00
f1d7e879ac refactor(srp): replace native scene feature strings with ids 2026-04-21 22:52:08 +08:00
d75bd95e89 refactor(srp): move final color policy into request seam 2026-04-21 22:34:40 +08:00
808335126f refactor(srp): make URP scene setup policy explicit 2026-04-21 22:03:24 +08:00
4b105ec88f fix(new_editor): stabilize detached window close lifecycle 2026-04-21 21:47:05 +08:00
ee1f817dc6 refactor(srp): tighten request and scene setup seams 2026-04-21 21:42:03 +08:00
01dabcf6b0 fix(new_editor): tune native d3d12 text sizing 2026-04-21 21:37:52 +08:00
0f84e52c21 refactor(new_editor): unify d3d12 text run caching 2026-04-21 21:07:06 +08:00
5d3d52496e fix(urp): prevent shadow fallback when shadow caster is disabled 2026-04-21 21:05:27 +08:00
75cf48f4fe refactor(rendering): remove unused pipeline factory registries 2026-04-21 20:57:29 +08:00
13ad95dc23 refactor(srp): unify probe scriptableobject authoring 2026-04-21 20:51:53 +08:00
6e9265e92e checkpoint(new_editor): native d3d12 ui path
Key node 1: move main-window UI presentation onto the D3D12 render loop with native UI renderer, text system, and texture host.

Key node 2: wire frame timing/FPS display, window runtime, swapchain presentation, and native screenshot capture around the new path.

Key node 3: carry editor shell/workspace/viewport/panel interaction updates needed by the new renderer and detached window flow.

Key node 4: pump async resource loads and scene bridge follow-up needed for scene content visibility in new_editor.
new_editor_checkpoint_2026_04_21_pre_analysis
2026-04-21 20:49:18 +08:00
a779b04dba Restore new_editor toolbar play button styling 2026-04-21 20:43:17 +08:00
0780e54efa refactor(srp): adopt scriptableobject render asset creation 2026-04-21 20:33:57 +08:00
f3be86a52b refactor(srp): introduce scriptableobject render asset substrate 2026-04-21 20:25:05 +08:00
e527ca4e3a refactor(srp): align urp renderer feature ownership model 2026-04-21 20:17:08 +08:00
0d0919b276 refactor(srp): synchronize urp renderer feature runtime state 2026-04-21 19:59:20 +08:00
ffe4717d8f refactor(srp): tighten renderer feature lifecycle invalidation 2026-04-21 19:43:45 +08:00
97bd990b12 refactor(srp): model shared native backend substrate 2026-04-21 19:31:52 +08:00
f2806b0136 refactor(srp): rename native pipeline backend terminology 2026-04-21 19:19:27 +08:00
8a8b72e273 refactor(srp): rename native scene draw substrate contract 2026-04-21 19:06:38 +08:00
01b5e0abcd refactor(srp): remove managed backend key binding detour 2026-04-21 18:46:43 +08:00
ed738475fe refactor(srp): remove managed standalone pass key seam 2026-04-21 18:36:11 +08:00
0a4c782122 refactor(srp): remove native directional shadow planning policy seam 2026-04-21 18:19:27 +08:00
f75164a4fa refactor(srp): move scene setup ownership into managed renderer 2026-04-21 18:05:33 +08:00
233cf25965 Restore new_editor inspector layout fixes 2026-04-21 18:00:15 +08:00
1e16995757 refactor(srp): move urp shadow execution bridge into managed 2026-04-21 17:41:44 +08:00
578103f970 refactor(srp): align urp renderer slot semantics 2026-04-21 17:08:26 +08:00
4300e45168 refactor(srp): add camera depth prepass planning bridge 2026-04-21 16:56:20 +08:00
1cb23cd178 refactor(srp): move urp shadow and prepass core blocks into renderer 2026-04-21 16:43:56 +08:00
eb5b51ddb1 docs(plan): add new_editor d3d12 ui root refactor plan 2026-04-21 16:37:58 +08:00
1a6aacb636 refactor(srp): enable managed standalone shadow and depth stages 2026-04-21 16:22:26 +08:00
2c49ac58d9 refactor(srp): infer fullscreen stages from renderer pass queue 2026-04-21 15:54:26 +08:00
f2be5627be refactor(srp): move core stage defaults into universal renderer 2026-04-21 15:44:19 +08:00
6a538d0d2e refactor(srp): close renderer-backed backend seam 2026-04-21 14:52:04 +08:00