refactor(docs): Fix broken links across multiple modules

Fixed broken references:
- texture-import-settings: Fix 16 files referencing wrong overview filename
- math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects)
- rhi/opengl/device: Fix 8 cross-references (opengl-* → */**)
- resources/mesh: Fix meshsection and vertexattribute links
- rhi/d3d12/sampler: Fix RHISampler reference path
- math/vector3: Fix projectonplane → project-on-plane
- rhi/opengl/command-list: Remove broken ClearFlag enum ref
- rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext)
- rhi/device: Fix device-info types reference

All 0 broken references remaining.
This commit is contained in:
2026-03-26 02:41:00 +08:00
parent d018a4c82c
commit b414bc5326
141 changed files with 393 additions and 254 deletions

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@@ -35,4 +35,4 @@ mesh.AddSection(section);
## 相关文档
- [Mesh 类总览](mesh.md) - 返回类总览
- [AddSection](./addsection.md) - 添加网格分段
- [AddSection](add-section.md) - 添加网格分段

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@@ -34,4 +34,4 @@ VertexAttribute attributes = VertexAttribute::Position | VertexAttribute::Normal
## 相关文档
- [Mesh 类总览](mesh.md) - 返回类总览
- [SetVertexData](./setvertexdata.md) - 设置顶点数据
- [SetVertexData](set-vertex-data.md) - 设置顶点数据

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@@ -22,4 +22,4 @@ auto cloned = settings.Clone();
## 相关文档
- [TextureImportSettings 总览](textureimportsettings.md) - 返回类总览
- [TextureImportSettings 总览](texture-import-settings.md) - 返回类总览

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@@ -25,4 +25,4 @@ bool success = settings.LoadFromJSON(R"({"textureType":1,"sRGB":true})");
## 相关文档
- [TextureImportSettings 总览](textureimportsettings.md) - 返回类总览
- [TextureImportSettings 总览](texture-import-settings.md) - 返回类总览

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@@ -23,4 +23,4 @@ Containers::String json = settings.SaveToJSON();
## 相关文档
- [TextureImportSettings 总览](textureimportsettings.md) - 返回类总览
- [TextureImportSettings 总览](texture-import-settings.md) - 返回类总览

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@@ -24,4 +24,4 @@ const Math::Vector3& color = settings.GetBorderColor();
## 相关文档
- [TextureImportSettings 总览](textureimportsettings.md) - 返回类总览
- [TextureImportSettings 总览](texture-import-settings.md) - 返回类总览

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@@ -24,4 +24,4 @@ CompressionQuality quality = settings.GetCompressionQuality(); // CompressionQua
## 相关文档
- [TextureImportSettings 总览](textureimportsettings.md) - 返回类总览
- [TextureImportSettings 总览](texture-import-settings.md) - 返回类总览

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@@ -24,4 +24,4 @@ bool flip = settings.GetFlipHorizontal(); // true
## 相关文档
- [TextureImportSettings 总览](textureimportsettings.md) - 返回类总览
- [TextureImportSettings 总览](texture-import-settings.md) - 返回类总览

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@@ -24,4 +24,4 @@ bool flip = settings.GetFlipVertical(); // true
## 相关文档
- [TextureImportSettings 总览](textureimportsettings.md) - 返回类总览
- [TextureImportSettings 总览](texture-import-settings.md) - 返回类总览

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@@ -24,4 +24,4 @@ bool generate = settings.GetGenerateMipmaps(); // true
## 相关文档
- [TextureImportSettings 总览](textureimportsettings.md) - 返回类总览
- [TextureImportSettings 总览](texture-import-settings.md) - 返回类总览

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@@ -24,4 +24,4 @@ bool generate = settings.GetGenerateNormalMap(); // true
## 相关文档
- [TextureImportSettings 总览](textureimportsettings.md) - 返回类总览
- [TextureImportSettings 总览](texture-import-settings.md) - 返回类总览

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@@ -24,4 +24,4 @@ Core::uint32 anisotropy = settings.GetMaxAnisotropy(); // 16
## 相关文档
- [TextureImportSettings 总览](textureimportsettings.md) - 返回类总览
- [TextureImportSettings 总览](texture-import-settings.md) - 返回类总览

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@@ -24,4 +24,4 @@ Core::uint32 size = settings.GetMaxSize(); // 2048
## 相关文档
- [TextureImportSettings 总览](textureimportsettings.md) - 返回类总览
- [TextureImportSettings 总览](texture-import-settings.md) - 返回类总览

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@@ -24,4 +24,4 @@ MipmapFilter filter = settings.GetMipmapFilter(); // MipmapFilter::Kaiser
## 相关文档
- [TextureImportSettings 总览](textureimportsettings.md) - 返回类总览
- [TextureImportSettings 总览](texture-import-settings.md) - 返回类总览

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@@ -24,4 +24,4 @@ float strength = settings.GetNormalMapStrength(); // 2.0f
## 相关文档
- [TextureImportSettings 总览](textureimportsettings.md) - 返回类总览
- [TextureImportSettings 总览](texture-import-settings.md) - 返回类总览

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@@ -24,4 +24,4 @@ bool srgb = settings.GetSRGB(); // true
## 相关文档
- [TextureImportSettings 总览](textureimportsettings.md) - 返回类总览
- [TextureImportSettings 总览](texture-import-settings.md) - 返回类总览

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@@ -24,5 +24,5 @@ TextureFormat format = settings.GetTargetFormat(); // TextureFormat::RGBA8
## 相关文档
- [TextureImportSettings 总览](textureimportsettings.md) - 返回类总览
- [TextureImportSettings 总览](texture-import-settings.md) - 返回类总览
- [Texture](../texture/texture.md) - 纹理格式定义

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@@ -24,5 +24,5 @@ TextureType type = settings.GetTextureType(); // TextureType::Texture2D
## 相关文档
- [TextureImportSettings 总览](textureimportsettings.md) - 返回类总览
- [TextureImportSettings 总览](texture-import-settings.md) - 返回类总览
- [Texture](../texture/texture.md) - 纹理类型定义

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@@ -24,4 +24,4 @@ bool use = settings.GetUseHardwareCompression(); // true
## 相关文档
- [TextureImportSettings 总览](textureimportsettings.md) - 返回类总览
- [TextureImportSettings 总览](texture-import-settings.md) - 返回类总览