Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
668 B
668 B
TextureImportSettings::SetTargetFormat / GetTargetFormat
void SetTargetFormat(TextureFormat format);
TextureFormat GetTargetFormat() const;
设置或获取目标纹理格式。
参数:
format- 目标格式(参见TextureFormat枚举)
返回: TextureFormat / void
线程安全: ✅
示例:
TextureImportSettings settings;
settings.SetTargetFormat(TextureFormat::RGBA8);
TextureFormat format = settings.GetTargetFormat(); // TextureFormat::RGBA8
相关文档
- TextureImportSettings 总览 - 返回类总览
- Texture - 纹理格式定义