Files
XCEngine/tests/Resources/test_resource_filesystem.cpp
ssdfasd 0345ce50cf refactor(tests): update Resources include paths to new directory structure
- Updated 23 test files in tests/Resources/ to use new include paths:
  - Core/Asset: IResource, ResourceTypes, ResourceHandle, ResourceManager, ResourceCache, AsyncLoader, ResourceDependencyGraph
  - Core/IO: IResourceLoader, ResourceFileSystem, ResourcePackage, ResourcePath, FileArchive
  - Resources subdirs: Texture/*, Shader/*, Mesh/*, Material/*, AudioClip/*
2026-03-24 15:02:59 +08:00

42 lines
888 B
C++

#include <gtest/gtest.h>
#include <XCEngine/Core/IO/ResourceFileSystem.h>
#include <XCEngine/Core/Containers/String.h>
using namespace XCEngine::Resources;
using namespace XCEngine::Containers;
namespace {
TEST(ResourceFileSystem, GetSingleton) {
ResourceFileSystem& fs = ResourceFileSystem::Get();
EXPECT_EQ(&fs, &ResourceFileSystem::Get());
}
TEST(ResourceFileSystem, Initialize) {
ResourceFileSystem fs;
fs.Initialize("test/path");
fs.Shutdown();
}
TEST(ResourceFileSystem, AddDirectory) {
ResourceFileSystem fs;
fs.Initialize("test/path");
bool result = fs.AddDirectory("textures");
EXPECT_TRUE(result);
fs.Shutdown();
}
TEST(ResourceFileSystem, Exists) {
ResourceFileSystem fs;
fs.Initialize("test/path");
bool exists = fs.Exists("test.txt");
EXPECT_TRUE(exists);
fs.Shutdown();
}
} // namespace