- Updated 23 test files in tests/Resources/ to use new include paths: - Core/Asset: IResource, ResourceTypes, ResourceHandle, ResourceManager, ResourceCache, AsyncLoader, ResourceDependencyGraph - Core/IO: IResourceLoader, ResourceFileSystem, ResourcePackage, ResourcePath, FileArchive - Resources subdirs: Texture/*, Shader/*, Mesh/*, Material/*, AudioClip/*
42 lines
888 B
C++
42 lines
888 B
C++
#include <gtest/gtest.h>
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#include <XCEngine/Core/IO/ResourceFileSystem.h>
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#include <XCEngine/Core/Containers/String.h>
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using namespace XCEngine::Resources;
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using namespace XCEngine::Containers;
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namespace {
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TEST(ResourceFileSystem, GetSingleton) {
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ResourceFileSystem& fs = ResourceFileSystem::Get();
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EXPECT_EQ(&fs, &ResourceFileSystem::Get());
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}
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TEST(ResourceFileSystem, Initialize) {
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ResourceFileSystem fs;
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fs.Initialize("test/path");
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fs.Shutdown();
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}
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TEST(ResourceFileSystem, AddDirectory) {
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ResourceFileSystem fs;
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fs.Initialize("test/path");
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bool result = fs.AddDirectory("textures");
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EXPECT_TRUE(result);
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fs.Shutdown();
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}
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TEST(ResourceFileSystem, Exists) {
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ResourceFileSystem fs;
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fs.Initialize("test/path");
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bool exists = fs.Exists("test.txt");
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EXPECT_TRUE(exists);
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fs.Shutdown();
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}
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} // namespace
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