Files
XCEngine/tests/Resources/test_iresource_loader.cpp
ssdfasd 0345ce50cf refactor(tests): update Resources include paths to new directory structure
- Updated 23 test files in tests/Resources/ to use new include paths:
  - Core/Asset: IResource, ResourceTypes, ResourceHandle, ResourceManager, ResourceCache, AsyncLoader, ResourceDependencyGraph
  - Core/IO: IResourceLoader, ResourceFileSystem, ResourcePackage, ResourcePath, FileArchive
  - Resources subdirs: Texture/*, Shader/*, Mesh/*, Material/*, AudioClip/*
2026-03-24 15:02:59 +08:00

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#include <gtest/gtest.h>
#include <XCEngine/Core/IO/IResourceLoader.h>
#include <XCEngine/Core/Asset/ResourceTypes.h>
#include <XCEngine/Core/Asset/ResourceManager.h>
#include <XCEngine/Core/Containers/String.h>
using namespace XCEngine::Resources;
using namespace XCEngine::Containers;
namespace {
TEST(LoadResult, DefaultConstructor) {
LoadResult result;
EXPECT_FALSE(result.success);
EXPECT_EQ(result.resource, nullptr);
EXPECT_FALSE(result);
}
TEST(LoadResult, FromBool) {
LoadResult result(true);
EXPECT_TRUE(result.success);
}
TEST(LoadResult, FromErrorString) {
XCEngine::Containers::String errorMsg = "Error loading file";
LoadResult result(errorMsg);
EXPECT_FALSE(result.success);
EXPECT_STREQ(result.errorMessage.CStr(), "Error loading file");
}
TEST(LoadResult, BoolOperator) {
LoadResult emptyResult;
EXPECT_FALSE(emptyResult);
LoadResult errorResult("error");
EXPECT_FALSE(errorResult);
}
} // namespace