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XCEngine/engine/src/Rendering/Execution/CameraRenderer.cpp

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#include "Rendering/Execution/CameraRenderer.h"
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#include "Components/CameraComponent.h"
#include "Rendering/Execution/DirectionalShadowExecutionState.h"
#include "Rendering/Execution/Internal/CameraFrameRenderGraphExecution.h"
#include "Rendering/Passes/BuiltinDepthOnlyPass.h"
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#include "Rendering/Passes/BuiltinObjectIdPass.h"
#include "Rendering/Passes/BuiltinShadowCasterPass.h"
#include "Rendering/Pipelines/BuiltinForwardPipeline.h"
#include "Rendering/Pipelines/ManagedScriptableRenderPipelineAsset.h"
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#include "Rendering/Pipelines/ScriptableRenderPipelineHost.h"
#include "Rendering/RenderPipelineAsset.h"
#include "Rendering/RenderSurface.h"
#include "Rendering/Shadow/DirectionalShadowRuntime.h"
#include "Scene/Scene.h"
namespace XCEngine {
namespace Rendering {
namespace {
std::shared_ptr<const RenderPipelineAsset> CreateDefaultPipelineAsset() {
return Pipelines::CreateManagedOrDefaultScriptableRenderPipelineAsset();
}
std::unique_ptr<RenderPass> CreateDefaultDepthOnlyPass() {
return std::make_unique<Passes::BuiltinDepthOnlyPass>();
}
std::unique_ptr<RenderPass> CreateDefaultShadowCasterPass() {
return std::make_unique<Passes::BuiltinShadowCasterPass>();
}
std::unique_ptr<RenderPipeline> CreatePipelineFromAsset(
const std::shared_ptr<const RenderPipelineAsset>& pipelineAsset) {
if (pipelineAsset != nullptr) {
std::unique_ptr<RenderPipeline> pipeline = pipelineAsset->CreatePipeline();
if (pipeline != nullptr) {
return pipeline;
}
}
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return std::make_unique<Pipelines::ScriptableRenderPipelineHost>();
}
Resources::ShaderKeywordSet BuildSceneGlobalShaderKeywords(
const RenderSceneData& sceneData) {
Resources::ShaderKeywordSet keywords = {};
if (sceneData.lighting.HasMainDirectionalShadow()) {
keywords.enabledKeywords.PushBack("XC_MAIN_LIGHT_SHADOWS");
}
Resources::NormalizeShaderKeywordSetInPlace(keywords);
return keywords;
}
RenderEnvironmentData BuildEnvironmentData(const CameraFramePlan& plan) {
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RenderEnvironmentData environment = {};
const RenderSurface& mainSceneSurface = plan.GetMainSceneSurface();
if (plan.request.camera == nullptr ||
mainSceneSurface.GetDepthAttachment() == nullptr ||
!HasRenderClearFlag(plan.request.clearFlags, RenderClearFlags::Color) ||
!plan.request.camera->IsSkyboxEnabled() ||
plan.request.camera->GetProjectionType() != Components::CameraProjectionType::Perspective) {
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return environment;
}
if (const Resources::Material* skyboxMaterial = plan.request.camera->GetSkyboxMaterial()) {
environment.mode = RenderEnvironmentMode::MaterialSkybox;
environment.materialSkybox.material = skyboxMaterial;
return environment;
}
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environment.mode = RenderEnvironmentMode::ProceduralSkybox;
environment.skybox.topColor = plan.request.camera->GetSkyboxTopColor();
environment.skybox.horizonColor = plan.request.camera->GetSkyboxHorizonColor();
environment.skybox.bottomColor = plan.request.camera->GetSkyboxBottomColor();
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return environment;
}
} // namespace
CameraRenderer::CameraRenderer()
: CameraRenderer(CreateDefaultPipelineAsset()) {
}
CameraRenderer::CameraRenderer(std::unique_ptr<RenderPipeline> pipeline)
: CameraRenderer(
std::move(pipeline),
std::make_unique<Passes::BuiltinObjectIdPass>(),
CreateDefaultDepthOnlyPass(),
CreateDefaultShadowCasterPass()) {
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}
CameraRenderer::CameraRenderer(
std::unique_ptr<RenderPipeline> pipeline,
std::unique_ptr<RenderPass> objectIdPass,
std::unique_ptr<RenderPass> depthOnlyPass,
std::unique_ptr<RenderPass> shadowCasterPass)
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: m_pipelineAsset(nullptr)
, m_objectIdPass(std::move(objectIdPass))
, m_depthOnlyPass(std::move(depthOnlyPass))
, m_shadowCasterPass(std::move(shadowCasterPass))
, m_directionalShadowRuntime(std::make_unique<DirectionalShadowRuntime>()) {
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if (m_objectIdPass == nullptr) {
m_objectIdPass = std::make_unique<Passes::BuiltinObjectIdPass>();
}
if (m_depthOnlyPass == nullptr) {
m_depthOnlyPass = CreateDefaultDepthOnlyPass();
}
if (m_shadowCasterPass == nullptr) {
m_shadowCasterPass = CreateDefaultShadowCasterPass();
}
ResetPipeline(std::move(pipeline));
}
CameraRenderer::CameraRenderer(std::shared_ptr<const RenderPipelineAsset> pipelineAsset)
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: m_pipelineAsset(std::move(pipelineAsset))
, m_objectIdPass(std::make_unique<Passes::BuiltinObjectIdPass>())
, m_depthOnlyPass(CreateDefaultDepthOnlyPass())
, m_shadowCasterPass(CreateDefaultShadowCasterPass())
, m_directionalShadowRuntime(std::make_unique<DirectionalShadowRuntime>()) {
SetPipelineAsset(m_pipelineAsset);
}
CameraRenderer::~CameraRenderer() {
if (m_pipeline) {
m_pipeline->Shutdown();
}
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if (m_objectIdPass != nullptr) {
m_objectIdPass->Shutdown();
}
if (m_depthOnlyPass != nullptr) {
m_depthOnlyPass->Shutdown();
}
if (m_shadowCasterPass != nullptr) {
m_shadowCasterPass->Shutdown();
}
}
void CameraRenderer::SetPipeline(std::unique_ptr<RenderPipeline> pipeline) {
m_pipelineAsset.reset();
ResetPipeline(std::move(pipeline));
}
void CameraRenderer::SetPipelineAsset(std::shared_ptr<const RenderPipelineAsset> pipelineAsset) {
m_pipelineAsset = pipelineAsset != nullptr ? std::move(pipelineAsset) : CreateDefaultPipelineAsset();
ResetPipeline(CreatePipelineFromAsset(m_pipelineAsset));
}
void CameraRenderer::SetObjectIdPass(std::unique_ptr<RenderPass> objectIdPass) {
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if (m_objectIdPass != nullptr) {
m_objectIdPass->Shutdown();
}
m_objectIdPass = std::move(objectIdPass);
if (m_objectIdPass == nullptr) {
m_objectIdPass = std::make_unique<Passes::BuiltinObjectIdPass>();
}
}
void CameraRenderer::SetDepthOnlyPass(std::unique_ptr<RenderPass> depthOnlyPass) {
if (m_depthOnlyPass != nullptr) {
m_depthOnlyPass->Shutdown();
}
m_depthOnlyPass = std::move(depthOnlyPass);
if (m_depthOnlyPass == nullptr) {
m_depthOnlyPass = CreateDefaultDepthOnlyPass();
}
}
void CameraRenderer::SetShadowCasterPass(std::unique_ptr<RenderPass> shadowCasterPass) {
if (m_shadowCasterPass != nullptr) {
m_shadowCasterPass->Shutdown();
}
m_shadowCasterPass = std::move(shadowCasterPass);
if (m_shadowCasterPass == nullptr) {
m_shadowCasterPass = CreateDefaultShadowCasterPass();
}
}
void CameraRenderer::ResetPipeline(std::unique_ptr<RenderPipeline> pipeline) {
if (m_pipeline != nullptr) {
m_pipeline->Shutdown();
}
m_pipeline = std::move(pipeline);
if (m_pipeline == nullptr) {
m_pipelineAsset = CreateDefaultPipelineAsset();
m_pipeline = CreatePipelineFromAsset(m_pipelineAsset);
}
}
bool CameraRenderer::BuildSceneDataForPlan(
const CameraFramePlan& plan,
const DirectionalShadowExecutionState& shadowState,
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RenderSceneData& outSceneData) {
const RenderSurface& mainSceneSurface = plan.GetMainSceneSurface();
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outSceneData = m_sceneExtractor.ExtractForCamera(
*plan.request.scene,
*plan.request.camera,
mainSceneSurface.GetRenderAreaWidth(),
mainSceneSurface.GetRenderAreaHeight());
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if (!outSceneData.HasCamera()) {
return false;
}
outSceneData.lighting.mainDirectionalShadow = shadowState.shadowData;
outSceneData.globalShaderKeywords = BuildSceneGlobalShaderKeywords(outSceneData);
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outSceneData.cameraData.clearFlags = plan.request.clearFlags;
outSceneData.environment = BuildEnvironmentData(plan);
if (plan.request.hasClearColorOverride) {
outSceneData.cameraData.clearColor = plan.request.clearColorOverride;
}
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return true;
}
bool CameraRenderer::ExecuteRenderPlan(
const CameraFramePlan& plan,
const DirectionalShadowExecutionState& shadowState,
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const RenderSceneData& sceneData) {
return ExecuteCameraFrameRenderGraphPlan(
plan,
shadowState,
sceneData,
m_pipeline.get(),
m_objectIdPass.get(),
m_depthOnlyPass.get(),
m_shadowCasterPass.get());
}
bool CameraRenderer::Render(
const CameraFramePlan& plan) {
if (!plan.IsValid() || m_pipeline == nullptr) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"CameraRenderer::Render failed: plan invalid or pipeline missing");
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return false;
}
const RenderSurface& mainSceneSurface = plan.GetMainSceneSurface();
if (mainSceneSurface.GetRenderAreaWidth() == 0 ||
mainSceneSurface.GetRenderAreaHeight() == 0) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"CameraRenderer::Render failed: main scene surface render area is empty");
return false;
}
if (plan.request.depthOnly.IsRequested() &&
!plan.request.depthOnly.IsValid()) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"CameraRenderer::Render failed: depth-only request invalid");
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return false;
}
if (plan.postProcess.IsRequested() &&
!plan.IsPostProcessStageValid()) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"CameraRenderer::Render failed: post-process request invalid");
return false;
}
if (plan.UsesGraphManagedMainSceneColor() &&
(m_pipeline == nullptr || !m_pipeline->SupportsMainSceneRenderGraph())) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"CameraRenderer::Render failed: graph-managed main scene color requires pipeline main-scene render-graph support");
return false;
}
if (plan.finalOutput.IsRequested() &&
!plan.IsFinalOutputStageValid()) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"CameraRenderer::Render failed: final-output request invalid");
return false;
}
if (plan.request.objectId.IsRequested() &&
!plan.request.objectId.IsValid()) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"CameraRenderer::Render failed: object-id request invalid");
return false;
}
DirectionalShadowExecutionState shadowState = {};
if (m_directionalShadowRuntime == nullptr ||
!m_directionalShadowRuntime->ResolveExecutionState(plan, shadowState)) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"CameraRenderer::Render failed: DirectionalShadowRuntime::ResolveExecutionState returned false");
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return false;
}
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RenderSceneData sceneData = {};
if (!BuildSceneDataForPlan(plan, shadowState, sceneData)) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"CameraRenderer::Render failed: BuildSceneDataForPlan returned false");
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return false;
}
if (!ExecuteRenderPlan(plan, shadowState, sceneData)) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"CameraRenderer::Render failed: ExecuteRenderPlan returned false");
return false;
}
return true;
}
} // namespace Rendering
} // namespace XCEngine