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XCEngine/tests/Rendering/unit/test_camera_scene_renderer.cpp

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#include <gtest/gtest.h>
#include <XCEngine/Components/CameraComponent.h>
#include <XCEngine/Rendering/CameraRenderer.h>
#include <XCEngine/Rendering/RenderSurface.h>
#include <XCEngine/Rendering/SceneRenderer.h>
#include <XCEngine/Scene/Scene.h>
#include <memory>
#include <string>
#include <vector>
using namespace XCEngine::Components;
using namespace XCEngine::Rendering;
namespace {
struct MockPipelineState {
int initializeCalls = 0;
int shutdownCalls = 0;
int renderCalls = 0;
uint32_t lastSurfaceWidth = 0;
uint32_t lastSurfaceHeight = 0;
CameraComponent* lastCamera = nullptr;
size_t lastVisibleItemCount = 0;
RenderClearFlags lastClearFlags = RenderClearFlags::All;
std::vector<CameraComponent*> renderedCameras;
std::vector<RenderClearFlags> renderedClearFlags;
std::vector<std::string> eventLog;
};
class MockPipeline final : public RenderPipeline {
public:
explicit MockPipeline(std::shared_ptr<MockPipelineState> state)
: m_state(std::move(state)) {
}
bool Initialize(const RenderContext&) override {
++m_state->initializeCalls;
return true;
}
void Shutdown() override {
++m_state->shutdownCalls;
}
bool Render(
const RenderContext&,
const RenderSurface& surface,
const RenderSceneData& sceneData) override {
m_state->eventLog.push_back("pipeline");
++m_state->renderCalls;
m_state->lastSurfaceWidth = surface.GetWidth();
m_state->lastSurfaceHeight = surface.GetHeight();
m_state->lastCamera = sceneData.camera;
m_state->lastVisibleItemCount = sceneData.visibleItems.size();
m_state->lastClearFlags = sceneData.cameraData.clearFlags;
m_state->renderedCameras.push_back(sceneData.camera);
m_state->renderedClearFlags.push_back(sceneData.cameraData.clearFlags);
return true;
}
private:
std::shared_ptr<MockPipelineState> m_state;
};
class TrackingPass final : public RenderPass {
public:
TrackingPass(std::shared_ptr<MockPipelineState> state, const char* label)
: m_state(std::move(state))
, m_label(label) {
}
const char* GetName() const override {
return m_label;
}
bool Initialize(const RenderContext&) override {
m_state->eventLog.push_back(std::string("init:") + m_label);
return true;
}
bool Execute(const RenderPassContext&) override {
m_state->eventLog.push_back(m_label);
return true;
}
private:
std::shared_ptr<MockPipelineState> m_state;
const char* m_label = "";
};
RenderContext CreateValidContext() {
RenderContext context;
context.device = reinterpret_cast<XCEngine::RHI::RHIDevice*>(1);
context.commandList = reinterpret_cast<XCEngine::RHI::RHICommandList*>(1);
context.commandQueue = reinterpret_cast<XCEngine::RHI::RHICommandQueue*>(1);
return context;
}
} // namespace
TEST(CameraRenderer_Test, UsesOverrideCameraAndSurfaceSizeWhenSubmittingScene) {
Scene scene("CameraRendererScene");
GameObject* primaryCameraObject = scene.CreateGameObject("PrimaryCamera");
auto* primaryCamera = primaryCameraObject->AddComponent<CameraComponent>();
primaryCamera->SetPrimary(true);
primaryCamera->SetDepth(10.0f);
GameObject* overrideCameraObject = scene.CreateGameObject("OverrideCamera");
auto* overrideCamera = overrideCameraObject->AddComponent<CameraComponent>();
overrideCamera->SetPrimary(false);
overrideCamera->SetDepth(-1.0f);
auto state = std::make_shared<MockPipelineState>();
CameraRenderer renderer(std::make_unique<MockPipeline>(state));
CameraRenderRequest request;
request.scene = &scene;
request.camera = overrideCamera;
request.context = CreateValidContext();
request.surface = RenderSurface(640, 480);
request.cameraDepth = overrideCamera->GetDepth();
request.clearFlags = RenderClearFlags::None;
ASSERT_TRUE(renderer.Render(request));
EXPECT_EQ(state->renderCalls, 1);
EXPECT_EQ(state->lastSurfaceWidth, 640u);
EXPECT_EQ(state->lastSurfaceHeight, 480u);
EXPECT_EQ(state->lastCamera, overrideCamera);
EXPECT_NE(state->lastCamera, primaryCamera);
EXPECT_EQ(state->lastVisibleItemCount, 0u);
EXPECT_EQ(state->lastClearFlags, RenderClearFlags::None);
}
TEST(CameraRenderer_Test, ExecutesInjectedPreAndPostPassSequencesAroundPipelineRender) {
Scene scene("CameraRendererPassScene");
GameObject* cameraObject = scene.CreateGameObject("Camera");
auto* camera = cameraObject->AddComponent<CameraComponent>();
camera->SetPrimary(true);
camera->SetDepth(3.0f);
auto state = std::make_shared<MockPipelineState>();
CameraRenderer renderer(std::make_unique<MockPipeline>(state));
RenderPassSequence prePasses;
prePasses.AddPass(std::make_unique<TrackingPass>(state, "pre"));
RenderPassSequence postPasses;
postPasses.AddPass(std::make_unique<TrackingPass>(state, "post"));
CameraRenderRequest request;
request.scene = &scene;
request.camera = camera;
request.context = CreateValidContext();
request.surface = RenderSurface(320, 180);
request.cameraDepth = camera->GetDepth();
request.preScenePasses = &prePasses;
request.postScenePasses = &postPasses;
ASSERT_TRUE(renderer.Render(request));
EXPECT_EQ(
state->eventLog,
(std::vector<std::string>{ "init:pre", "pre", "pipeline", "init:post", "post" }));
}
TEST(SceneRenderer_Test, BuildsSingleExplicitRequestFromSelectedCamera) {
Scene scene("SceneRendererRequestScene");
GameObject* lowCameraObject = scene.CreateGameObject("LowCamera");
auto* lowCamera = lowCameraObject->AddComponent<CameraComponent>();
lowCamera->SetPrimary(true);
lowCamera->SetDepth(1.0f);
GameObject* highCameraObject = scene.CreateGameObject("HighCamera");
auto* highCamera = highCameraObject->AddComponent<CameraComponent>();
highCamera->SetPrimary(true);
highCamera->SetDepth(5.0f);
SceneRenderer renderer;
const RenderContext context = CreateValidContext();
const RenderSurface surface(320, 180);
const std::vector<CameraRenderRequest> defaultRequests =
renderer.BuildRenderRequests(scene, nullptr, context, surface);
ASSERT_EQ(defaultRequests.size(), 1u);
EXPECT_EQ(defaultRequests[0].camera, highCamera);
EXPECT_EQ(defaultRequests[0].cameraDepth, 5.0f);
EXPECT_EQ(defaultRequests[0].clearFlags, RenderClearFlags::All);
EXPECT_EQ(defaultRequests[0].surface.GetWidth(), 320u);
EXPECT_EQ(defaultRequests[0].surface.GetHeight(), 180u);
const std::vector<CameraRenderRequest> overrideRequests =
renderer.BuildRenderRequests(scene, lowCamera, context, surface);
ASSERT_EQ(overrideRequests.size(), 1u);
EXPECT_EQ(overrideRequests[0].camera, lowCamera);
}
TEST(SceneRenderer_Test, ForwardsPipelineLifetimeAndRenderCallsToCameraRenderer) {
Scene scene("SceneRendererScene");
GameObject* cameraObject = scene.CreateGameObject("Camera");
auto* camera = cameraObject->AddComponent<CameraComponent>();
camera->SetPrimary(true);
camera->SetDepth(2.0f);
auto initialState = std::make_shared<MockPipelineState>();
auto replacementState = std::make_shared<MockPipelineState>();
{
auto initialPipeline = std::make_unique<MockPipeline>(initialState);
MockPipeline* initialPipelineRaw = initialPipeline.get();
SceneRenderer renderer(std::move(initialPipeline));
EXPECT_EQ(renderer.GetPipeline(), initialPipelineRaw);
auto replacementPipeline = std::make_unique<MockPipeline>(replacementState);
MockPipeline* replacementPipelineRaw = replacementPipeline.get();
renderer.SetPipeline(std::move(replacementPipeline));
EXPECT_EQ(initialState->shutdownCalls, 1);
EXPECT_EQ(renderer.GetPipeline(), replacementPipelineRaw);
const RenderSurface surface(800, 600);
ASSERT_TRUE(renderer.Render(scene, nullptr, CreateValidContext(), surface));
EXPECT_EQ(replacementState->renderCalls, 1);
EXPECT_EQ(replacementState->lastSurfaceWidth, 800u);
EXPECT_EQ(replacementState->lastSurfaceHeight, 600u);
EXPECT_EQ(replacementState->lastCamera, camera);
}
EXPECT_EQ(initialState->shutdownCalls, 1);
EXPECT_EQ(replacementState->shutdownCalls, 1);
}
TEST(SceneRenderer_Test, SortsManualCameraRequestsByDepthBeforeRendering) {
Scene scene("SceneRendererManualRequests");
GameObject* farCameraObject = scene.CreateGameObject("FarCamera");
auto* farCamera = farCameraObject->AddComponent<CameraComponent>();
farCamera->SetPrimary(true);
farCamera->SetDepth(10.0f);
GameObject* nearCameraObject = scene.CreateGameObject("NearCamera");
auto* nearCamera = nearCameraObject->AddComponent<CameraComponent>();
nearCamera->SetPrimary(false);
nearCamera->SetDepth(1.0f);
auto state = std::make_shared<MockPipelineState>();
SceneRenderer renderer(std::make_unique<MockPipeline>(state));
CameraRenderRequest farRequest;
farRequest.scene = &scene;
farRequest.camera = farCamera;
farRequest.context = CreateValidContext();
farRequest.surface = RenderSurface(800, 600);
farRequest.cameraDepth = farCamera->GetDepth();
farRequest.clearFlags = RenderClearFlags::None;
CameraRenderRequest nearRequest = farRequest;
nearRequest.camera = nearCamera;
nearRequest.cameraDepth = nearCamera->GetDepth();
nearRequest.clearFlags = RenderClearFlags::Depth;
const std::vector<CameraRenderRequest> requests = { farRequest, nearRequest };
ASSERT_TRUE(renderer.Render(requests));
ASSERT_EQ(state->renderedCameras.size(), 2u);
ASSERT_EQ(state->renderedClearFlags.size(), 2u);
EXPECT_EQ(state->renderedCameras[0], nearCamera);
EXPECT_EQ(state->renderedClearFlags[0], RenderClearFlags::Depth);
EXPECT_EQ(state->renderedCameras[1], farCamera);
EXPECT_EQ(state->renderedClearFlags[1], RenderClearFlags::None);
}