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XCEngine/tests/Rendering/unit/test_camera_scene_renderer.cpp

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#include <gtest/gtest.h>
#include <XCEngine/Components/CameraComponent.h>
#include <XCEngine/Rendering/CameraRenderer.h>
#include <XCEngine/Rendering/RenderSurface.h>
#include <XCEngine/Rendering/SceneRenderer.h>
#include <XCEngine/Scene/Scene.h>
#include <memory>
using namespace XCEngine::Components;
using namespace XCEngine::Rendering;
namespace {
struct MockPipelineState {
int initializeCalls = 0;
int shutdownCalls = 0;
int renderCalls = 0;
uint32_t lastSurfaceWidth = 0;
uint32_t lastSurfaceHeight = 0;
CameraComponent* lastCamera = nullptr;
size_t lastVisibleItemCount = 0;
};
class MockPipeline final : public RenderPipeline {
public:
explicit MockPipeline(std::shared_ptr<MockPipelineState> state)
: m_state(std::move(state)) {
}
bool Initialize(const RenderContext&) override {
++m_state->initializeCalls;
return true;
}
void Shutdown() override {
++m_state->shutdownCalls;
}
bool Render(
const RenderContext&,
const RenderSurface& surface,
const RenderSceneData& sceneData) override {
++m_state->renderCalls;
m_state->lastSurfaceWidth = surface.GetWidth();
m_state->lastSurfaceHeight = surface.GetHeight();
m_state->lastCamera = sceneData.camera;
m_state->lastVisibleItemCount = sceneData.visibleItems.size();
return true;
}
private:
std::shared_ptr<MockPipelineState> m_state;
};
RenderContext CreateValidContext() {
RenderContext context;
context.device = reinterpret_cast<XCEngine::RHI::RHIDevice*>(1);
context.commandList = reinterpret_cast<XCEngine::RHI::RHICommandList*>(1);
context.commandQueue = reinterpret_cast<XCEngine::RHI::RHICommandQueue*>(1);
return context;
}
} // namespace
TEST(CameraRenderer_Test, UsesOverrideCameraAndSurfaceSizeWhenSubmittingScene) {
Scene scene("CameraRendererScene");
GameObject* primaryCameraObject = scene.CreateGameObject("PrimaryCamera");
auto* primaryCamera = primaryCameraObject->AddComponent<CameraComponent>();
primaryCamera->SetPrimary(true);
primaryCamera->SetDepth(10.0f);
GameObject* overrideCameraObject = scene.CreateGameObject("OverrideCamera");
auto* overrideCamera = overrideCameraObject->AddComponent<CameraComponent>();
overrideCamera->SetPrimary(false);
overrideCamera->SetDepth(-1.0f);
auto state = std::make_shared<MockPipelineState>();
CameraRenderer renderer(std::make_unique<MockPipeline>(state));
const RenderSurface surface(640, 480);
ASSERT_TRUE(renderer.Render(scene, overrideCamera, CreateValidContext(), surface));
EXPECT_EQ(state->renderCalls, 1);
EXPECT_EQ(state->lastSurfaceWidth, 640u);
EXPECT_EQ(state->lastSurfaceHeight, 480u);
EXPECT_EQ(state->lastCamera, overrideCamera);
EXPECT_NE(state->lastCamera, primaryCamera);
EXPECT_EQ(state->lastVisibleItemCount, 0u);
}
TEST(SceneRenderer_Test, ForwardsPipelineLifetimeAndRenderCallsToCameraRenderer) {
Scene scene("SceneRendererScene");
GameObject* cameraObject = scene.CreateGameObject("Camera");
auto* camera = cameraObject->AddComponent<CameraComponent>();
camera->SetPrimary(true);
camera->SetDepth(2.0f);
auto initialState = std::make_shared<MockPipelineState>();
auto replacementState = std::make_shared<MockPipelineState>();
{
auto initialPipeline = std::make_unique<MockPipeline>(initialState);
MockPipeline* initialPipelineRaw = initialPipeline.get();
SceneRenderer renderer(std::move(initialPipeline));
EXPECT_EQ(renderer.GetPipeline(), initialPipelineRaw);
auto replacementPipeline = std::make_unique<MockPipeline>(replacementState);
MockPipeline* replacementPipelineRaw = replacementPipeline.get();
renderer.SetPipeline(std::move(replacementPipeline));
EXPECT_EQ(initialState->shutdownCalls, 1);
EXPECT_EQ(renderer.GetPipeline(), replacementPipelineRaw);
const RenderSurface surface(800, 600);
ASSERT_TRUE(renderer.Render(scene, nullptr, CreateValidContext(), surface));
EXPECT_EQ(replacementState->renderCalls, 1);
EXPECT_EQ(replacementState->lastSurfaceWidth, 800u);
EXPECT_EQ(replacementState->lastSurfaceHeight, 600u);
EXPECT_EQ(replacementState->lastCamera, camera);
}
EXPECT_EQ(initialState->shutdownCalls, 1);
EXPECT_EQ(replacementState->shutdownCalls, 1);
}