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XCEngine/engine/src/Rendering/SceneRenderer.cpp

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#include "Rendering/SceneRenderer.h"
#include "Rendering/SceneRenderRequestUtils.h"
#include "Components/GameObject.h"
#include "Scene/Scene.h"
#include <algorithm>
namespace XCEngine {
namespace Rendering {
SceneRenderer::SceneRenderer() = default;
SceneRenderer::SceneRenderer(std::unique_ptr<RenderPipeline> pipeline)
: m_cameraRenderer(std::move(pipeline)) {
}
SceneRenderer::SceneRenderer(std::shared_ptr<const RenderPipelineAsset> pipelineAsset)
: m_cameraRenderer(std::move(pipelineAsset)) {
}
void SceneRenderer::SetPipeline(std::unique_ptr<RenderPipeline> pipeline) {
m_cameraRenderer.SetPipeline(std::move(pipeline));
}
void SceneRenderer::SetPipelineAsset(std::shared_ptr<const RenderPipelineAsset> pipelineAsset) {
m_cameraRenderer.SetPipelineAsset(std::move(pipelineAsset));
}
std::vector<CameraRenderRequest> SceneRenderer::BuildRenderRequests(
const Components::Scene& scene,
Components::CameraComponent* overrideCamera,
const RenderContext& context,
const RenderSurface& surface) const {
std::vector<CameraRenderRequest> requests;
std::vector<Components::CameraComponent*> cameras;
if (SceneRenderRequestUtils::IsUsableCamera(overrideCamera)) {
cameras.push_back(overrideCamera);
} else {
cameras = scene.FindObjectsOfType<Components::CameraComponent>();
cameras.erase(
std::remove_if(
cameras.begin(),
cameras.end(),
[](const Components::CameraComponent* camera) {
return !SceneRenderRequestUtils::IsUsableCamera(camera);
}),
cameras.end());
}
SceneRenderRequestUtils::SortSceneCamerasForRendering(cameras);
size_t renderedBaseCameraCount = 0;
for (Components::CameraComponent* camera : cameras) {
CameraRenderRequest request;
if (SceneRenderRequestUtils::BuildCameraRenderRequest(
scene,
*camera,
context,
surface,
renderedBaseCameraCount,
requests.size(),
request)) {
requests.push_back(request);
if (camera->GetStackType() == Components::CameraStackType::Base) {
++renderedBaseCameraCount;
}
}
}
return requests;
}
bool SceneRenderer::Render(const CameraRenderRequest& request) {
return m_cameraRenderer.Render(request);
}
bool SceneRenderer::Render(const std::vector<CameraRenderRequest>& requests) {
if (requests.empty()) {
return false;
}
for (const CameraRenderRequest& request : requests) {
if (!request.IsValid()) {
return false;
}
}
std::vector<CameraRenderRequest> sortedRequests = requests;
SceneRenderRequestUtils::SortCameraRenderRequests(sortedRequests);
bool rendered = false;
for (const CameraRenderRequest& request : sortedRequests) {
if (!m_cameraRenderer.Render(request)) {
return false;
}
rendered = true;
}
return rendered;
}
bool SceneRenderer::Render(
const Components::Scene& scene,
Components::CameraComponent* overrideCamera,
const RenderContext& context,
const RenderSurface& surface) {
return Render(BuildRenderRequests(scene, overrideCamera, context, surface));
}
} // namespace Rendering
} // namespace XCEngine