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XCEngine/engine/src/Rendering/SceneRenderer.cpp

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#include "Rendering/SceneRenderer.h"
#include "Components/CameraComponent.h"
#include "Components/GameObject.h"
#include "Scene/Scene.h"
#include <algorithm>
#include <cmath>
namespace XCEngine {
namespace Rendering {
namespace {
bool CompareCameraRenderRequest(const CameraRenderRequest& lhs, const CameraRenderRequest& rhs) {
if (lhs.cameraDepth != rhs.cameraDepth) {
return lhs.cameraDepth < rhs.cameraDepth;
}
return lhs.camera < rhs.camera;
}
bool IsUsableCamera(const Components::CameraComponent* camera) {
return camera != nullptr &&
camera->IsEnabled() &&
camera->GetGameObject() != nullptr &&
camera->GetGameObject()->IsActiveInHierarchy();
}
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RenderClearFlags ResolveClearFlags(const Components::CameraComponent& camera, size_t cameraIndex) {
switch (camera.GetClearMode()) {
case Components::CameraClearMode::ColorAndDepth:
return RenderClearFlags::All;
case Components::CameraClearMode::DepthOnly:
return RenderClearFlags::Depth;
case Components::CameraClearMode::None:
return RenderClearFlags::None;
case Components::CameraClearMode::Auto:
default:
return cameraIndex == 0 ? RenderClearFlags::All : RenderClearFlags::Depth;
}
}
Math::RectInt ResolveCameraRenderArea(
const Components::CameraComponent& camera,
const RenderSurface& surface) {
const Math::Rect viewportRect = camera.GetViewportRect();
const float surfaceWidth = static_cast<float>(surface.GetWidth());
const float surfaceHeight = static_cast<float>(surface.GetHeight());
const int32_t left = static_cast<int32_t>(std::floor(viewportRect.x * surfaceWidth));
const int32_t top = static_cast<int32_t>(std::floor(viewportRect.y * surfaceHeight));
const int32_t right = static_cast<int32_t>(std::ceil((viewportRect.x + viewportRect.width) * surfaceWidth));
const int32_t bottom = static_cast<int32_t>(std::ceil((viewportRect.y + viewportRect.height) * surfaceHeight));
return Math::RectInt(left, top, right - left, bottom - top);
}
} // namespace
SceneRenderer::SceneRenderer() = default;
SceneRenderer::SceneRenderer(std::unique_ptr<RenderPipeline> pipeline)
: m_cameraRenderer(std::move(pipeline)) {
}
SceneRenderer::SceneRenderer(std::shared_ptr<const RenderPipelineAsset> pipelineAsset)
: m_cameraRenderer(std::move(pipelineAsset)) {
}
void SceneRenderer::SetPipeline(std::unique_ptr<RenderPipeline> pipeline) {
m_cameraRenderer.SetPipeline(std::move(pipeline));
}
void SceneRenderer::SetPipelineAsset(std::shared_ptr<const RenderPipelineAsset> pipelineAsset) {
m_cameraRenderer.SetPipelineAsset(std::move(pipelineAsset));
}
std::vector<CameraRenderRequest> SceneRenderer::BuildRenderRequests(
const Components::Scene& scene,
Components::CameraComponent* overrideCamera,
const RenderContext& context,
const RenderSurface& surface) const {
std::vector<CameraRenderRequest> requests;
std::vector<Components::CameraComponent*> cameras;
if (IsUsableCamera(overrideCamera)) {
cameras.push_back(overrideCamera);
} else {
cameras = scene.FindObjectsOfType<Components::CameraComponent>();
cameras.erase(
std::remove_if(
cameras.begin(),
cameras.end(),
[](const Components::CameraComponent* camera) {
return !IsUsableCamera(camera);
}),
cameras.end());
}
std::stable_sort(
cameras.begin(),
cameras.end(),
[](const Components::CameraComponent* lhs, const Components::CameraComponent* rhs) {
if (lhs->GetDepth() != rhs->GetDepth()) {
return lhs->GetDepth() < rhs->GetDepth();
}
return lhs < rhs;
});
for (size_t cameraIndex = 0; cameraIndex < cameras.size(); ++cameraIndex) {
Components::CameraComponent* camera = cameras[cameraIndex];
CameraRenderRequest request;
request.scene = &scene;
request.camera = camera;
request.context = context;
request.surface = surface;
request.surface.SetRenderArea(ResolveCameraRenderArea(*camera, surface));
request.cameraDepth = camera->GetDepth();
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request.clearFlags = ResolveClearFlags(*camera, cameraIndex);
if (request.surface.GetRenderAreaWidth() > 0 &&
request.surface.GetRenderAreaHeight() > 0) {
requests.push_back(request);
}
}
return requests;
}
bool SceneRenderer::Render(const CameraRenderRequest& request) {
return m_cameraRenderer.Render(request);
}
bool SceneRenderer::Render(const std::vector<CameraRenderRequest>& requests) {
if (requests.empty()) {
return false;
}
for (const CameraRenderRequest& request : requests) {
if (!request.IsValid()) {
return false;
}
}
std::vector<CameraRenderRequest> sortedRequests = requests;
std::stable_sort(
sortedRequests.begin(),
sortedRequests.end(),
CompareCameraRenderRequest);
bool rendered = false;
for (const CameraRenderRequest& request : sortedRequests) {
if (!m_cameraRenderer.Render(request)) {
return false;
}
rendered = true;
}
return rendered;
}
bool SceneRenderer::Render(
const Components::Scene& scene,
Components::CameraComponent* overrideCamera,
const RenderContext& context,
const RenderSurface& surface) {
return Render(BuildRenderRequests(scene, overrideCamera, context, surface));
}
} // namespace Rendering
} // namespace XCEngine