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XCSDD/docs/api/rhi/opengl/sampler/bind.md
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# OpenGLSampler::Bind
```cpp
void Bind(unsigned int unit);
```
绑定采样器到纹理单元。
**参数:**
- `unit` - 纹理单元编号
**复杂度:** O(1)
**示例:**
```cpp
sampler.Bind(0);
```
## 相关文档
- [OpenGLSampler 总览](sampler.md) - 返回类总览