- Fix link resolution with proper relative/absolute path handling - Improve link styling with underline decoration - Hide leaf nodes from tree, only show directories - Fix log file path for packaged app
28 lines
580 B
Markdown
28 lines
580 B
Markdown
# Ray::Intersects (plane)
|
||
|
||
```cpp
|
||
bool Intersects(const Plane& plane, float& t) const
|
||
```
|
||
|
||
检测射线是否与平面相交。
|
||
|
||
**参数:**
|
||
- `plane` - 要检测的平面
|
||
- `t` - 输出交点的参数距离
|
||
|
||
**返回:** `bool` - 相交返回 true(射线朝向平面),否则返回 false
|
||
|
||
**复杂度:** O(1)
|
||
|
||
**示例:**
|
||
|
||
```cpp
|
||
Ray ray(cameraPosition, rayDirection);
|
||
Plane groundPlane = Plane::FromNormalAndPoint(Vector3::Up(), Vector3::Zero());
|
||
float t;
|
||
if (ray.Intersects(groundPlane, t)) {
|
||
Vector3 hitPoint = ray.GetPoint(t);
|
||
// 射线命中地面
|
||
}
|
||
```
|