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XCSDD/docs/api/rhi/opengl/texture/load-from-file.md
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# OpenGLTexture::LoadFromFile
```cpp
bool LoadFromFile(const char* path, bool flipVertical = true)
```
从图像文件加载纹理。
**参数:**
- `path` - 图像文件路径
- `flipVertical` - 是否垂直翻转图像(默认为 true
**返回:** `bool` - 成功返回 true失败返回 false
**示例:**
```cpp
OpenGLTexture texture;
if (texture.LoadFromFile("assets/textures/brick.jpg", true)) {
texture.GenerateMipmap();
}
```
## 相关文档
- [OpenGLTexture](texture.md) - 返回类总览