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39 lines
748 B
Markdown
39 lines
748 B
Markdown
# D3D12Texture::InitializeDepthStencil
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## 函数签名
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```cpp
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bool InitializeDepthStencil(ID3D12Device* device, uint32_t width, uint32_t height, DXGI_FORMAT format = DXGI_FORMAT_D24_UNORM_S8_UINT)
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```
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## 中文描述
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初始化深度模板纹理。
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## 参数
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| 参数 | 类型 | 描述 |
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|------|------|------|
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| `device` | `ID3D12Device*` | D3D12 设备指针 |
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| `width` | `uint32_t` | 纹理宽度 |
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| `height` | `uint32_t` | 纹理高度 |
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| `format` | `DXGI_FORMAT` | 深度格式(默认 D24_UNORM_S8_UINT) |
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## 返回值
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`bool` - 初始化是否成功
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## 复杂度
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O(n) - 取决于纹理大小
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## 示例
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```cpp
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texture->InitializeDepthStencil(device, 1920, 1080);
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```
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## 相关文档
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- [D3D12Texture](texture.md) - 类总览
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