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XCSDD/docs/api/math/ray/getpoint.md
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# Ray::GetPoint
```cpp
Vector3 GetPoint(float t) const
```
获取射线上指定距离处的点。
**参数:**
- `t` - 沿射线方向的参数距离
**返回:** `Vector3` - 射线上的点 `origin + direction * t`
**复杂度:** O(1)
**示例:**
```cpp
Ray ray(cameraPosition, mouseRayDir.Normalized());
float t = 100.0f;
Vector3 point = ray.GetPoint(t); // 沿射线方向 100 单位处的点
```