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# D3D12DescriptorHeap::GetGPUDescriptorHandleForHeapStart
```cpp
D3D12_GPU_DESCRIPTOR_HANDLE GetGPUDescriptorHandleForHeapStart() const;
```
获取堆起始处的 GPU 描述符句柄。
**返回:** GPU 描述符句柄
**复杂度:** O(1)
## 相关文档
- [D3D12DescriptorHeap 总览](descriptor-heap.md) - 返回类总览