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# Frustum::Intersects (sphere)
```cpp
bool Intersects(const Sphere& sphere) const
```
检测球体是否与视锥体相交。
**参数:**
- `sphere` - 要检测的球体
**返回:** `bool` - 与视锥相交返回 true
**复杂度:** O(1)
**示例:**
```cpp
Frustum frustum = camera.CalculateFrustum();
Sphere collider = object.GetBoundingSphere();
if (frustum.Intersects(collider)) {
// 球体与视锥相交
Render(object);
}
```