# Frustum::Intersects (sphere) ```cpp bool Intersects(const Sphere& sphere) const ``` 检测球体是否与视锥体相交。 **参数:** - `sphere` - 要检测的球体 **返回:** `bool` - 与视锥相交返回 true **复杂度:** O(1) **示例:** ```cpp Frustum frustum = camera.CalculateFrustum(); Sphere collider = object.GetBoundingSphere(); if (frustum.Intersects(collider)) { // 球体与视锥相交 Render(object); } ```