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XCSDD/docs/api/math/frustum/intersects-sphere.md
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Frustum::Intersects (sphere)

bool Intersects(const Sphere& sphere) const

检测球体是否与视锥体相交。

参数:

  • sphere - 要检测的球体

返回: bool - 与视锥相交返回 true

复杂度: O(1)

示例:

Frustum frustum = camera.CalculateFrustum();
Sphere collider = object.GetBoundingSphere();
if (frustum.Intersects(collider)) {
    // 球体与视锥相交
    Render(object);
}