- 新增32个方法文档(D3D12Buffer 13个,D3D12Texture 12个,D3D12SwapChain 6个) - 修复11处跨模块引用错误(rhi-device.md, rhi-texture.md等路径错误) - 清理d3d12-overview.md移除不存在的类引用 - 修复D3D12Device/D3D12CommandList/D3D12CommandQueue方法列表 - D3D12模块现无broken links
20 lines
612 B
Markdown
20 lines
612 B
Markdown
# D3D12Buffer::Initialize
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初始化 D3D12Buffer 缓冲区资源。
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```cpp
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bool Initialize(ID3D12Device* device, uint64_t size, D3D12_RESOURCE_STATES initialState = D3D12_RESOURCE_STATE_COMMON, D3D12_HEAP_TYPE heapType = D3D12_HEAP_TYPE_DEFAULT);
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```
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**参数:**
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- `device` - DirectX 12 设备指针
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- `size` - 缓冲区大小(字节)
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- `initialState` - 初始资源状态,默认为 Common 状态
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- `heapType` - 堆类型,默认为默认堆(D3D12_HEAP_TYPE_DEFAULT)
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**返回:** `bool` - 初始化成功返回 true,失败返回 false
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## 相关文档
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- [D3D12Buffer 总览](d3d12-buffer.md)
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