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XCEngine/docs/api/resources/shader/adduniform.md

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# Shader::AddUniform
```cpp
void AddUniform(const ShaderUniform& uniform)
```
添加 Uniform 变量描述。
**参数:**
- `uniform` - Uniform 描述结构体
**返回:**
**线程安全:** ❌ 非线程安全
**复杂度:** Amortized O(1)
**示例:**
```cpp
ShaderUniform uniform;
uniform.name = "modelMatrix";
uniform.location = 0;
uniform.size = sizeof(float) * 16;
uniform.type = 0;
vs->AddUniform(uniform);
```
## 相关文档
- [Shader 总览](shader.md) - 返回类总览