Files
XCEngine/docs/api/math/transform/transform.md
ssdfasd f436280aa5 Fix math documentation discrepancies
- Vector4.md: Add index mapping (0=x, 1=y, 2=z, 3=w) to operator[] description
- Transform.md: Add proper '运算符' subsection header for operator* documentation

Found and fixed missing operator documentation:
- Vector4: operator[] index mapping was undocumented
- Transform: operator* was listed without proper section header
2026-03-19 01:05:17 +08:00

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1.3 KiB
Markdown

# Transform
3D 变换结构体,包含位置、旋转和缩放,用于层次化变换。
**头文件:** `#include <XCEngine/Math/Transform.h>`
**命名空间:** `XCEngine::Math`
## Space 枚举
```cpp
enum class Space { Self, World };
```
## 结构体定义
```cpp
struct Transform {
Vector3 position = Vector3::Zero();
Quaternion rotation = Quaternion::Identity();
Vector3 scale = Vector3::One();
};
```
## 实例方法
| 方法 | 返回值 | 描述 |
|------|--------|------|
| [ToMatrix()](tomatrix.md) | `Matrix4` | 转换为 4x4 变换矩阵 |
| [Inverse()](inverse.md) | `Transform` | 逆变换 |
### 运算符
| 运算符 | 返回值 | 描述 |
|--------|--------|------|
| `operator*(Transform, Transform)` | `Transform` | 组合变换 |
### 空间变换
| 方法 | 返回值 | 描述 |
|------|--------|------|
| [TransformPoint(point)](transformpoint.md) | `Vector3` | 变换点(带平移) |
| [TransformDirection(direction)](transformdirection.md) | `Vector3` | 变换方向(包含旋转和缩放) |
| [InverseTransformPoint(point)](inversetransformpoint.md) | `Vector3` | 逆变换点 |
| [InverseTransformDirection(direction)](inversetransformdirection.md) | `Vector3` | 逆变换方向 |
## 相关文档
- [Math 模块总览](../math.md) - 返回 Math 模块总览